I’m a game artist specializing in 2D character art, pixel animation, and stylized game assets. I convert concept ideas into production-ready sprites, animations, VFX, and other game-ready visuals for indie teams. I work across 2D and 3D pipelines, including character creation, texturing, UV mapping, and asset implementation in Unity and Unreal Engine. I’m a BFA Computer Game Design graduate from George Mason University, experienced in collaborating with designers and programmers to refine assets for gameplay readability and consistency.

Jeffrey Jabagat

I’m a game artist specializing in 2D character art, pixel animation, and stylized game assets. I convert concept ideas into production-ready sprites, animations, VFX, and other game-ready visuals for indie teams. I work across 2D and 3D pipelines, including character creation, texturing, UV mapping, and asset implementation in Unity and Unreal Engine. I’m a BFA Computer Game Design graduate from George Mason University, experienced in collaborating with designers and programmers to refine assets for gameplay readability and consistency.

Available to hire

I’m a game artist specializing in 2D character art, pixel animation, and stylized game assets. I convert concept ideas into production-ready sprites, animations, VFX, and other game-ready visuals for indie teams.

I work across 2D and 3D pipelines, including character creation, texturing, UV mapping, and asset implementation in Unity and Unreal Engine. I’m a BFA Computer Game Design graduate from George Mason University, experienced in collaborating with designers and programmers to refine assets for gameplay readability and consistency.

See more

Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

English
Fluent
Tagalog
Advanced

Work Experience

2D Pixel Artist & Animator at Three Beat Games
August 1, 2025 - Present
Developed production-ready character sprites, enemy assets, animations, and gameplay visuals for an indie RPG. Designed and animated player characters, NPCs, enemies, and combat effects, including bullet VFX and gameplay animations to improve combat readability. Collaborated with programmers and designers to implement and refine assets within the game pipeline.
2D Artist / Animation Intern at Three Beat Games
May 1, 2025 - August 1, 2025
Converted concept artwork into optimized game-ready sprites and animations. Created character animations for two main characters and three boss encounters. Developed reusable character animation templates to improve consistency and production efficiency.

Education

Bachelor of Fine Arts in Computer Game Design at George Mason University
January 1, 2022 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment