Available to hire
I’m a game artist specializing in 2D character art, pixel animation, and stylized game assets. I convert concept ideas into production-ready sprites, animations, VFX, and other game-ready visuals for indie teams.
I work across 2D and 3D pipelines, including character creation, texturing, UV mapping, and asset implementation in Unity and Unreal Engine. I’m a BFA Computer Game Design graduate from George Mason University, experienced in collaborating with designers and programmers to refine assets for gameplay readability and consistency.
Skills
Experience Level
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Tagalog
Advanced
Work Experience
2D Pixel Artist & Animator at Three Beat Games
August 1, 2025 - PresentDeveloped production-ready character sprites, enemy assets, animations, and gameplay visuals for an indie RPG. Designed and animated player characters, NPCs, enemies, and combat effects, including bullet VFX and gameplay animations to improve combat readability. Collaborated with programmers and designers to implement and refine assets within the game pipeline.
2D Artist / Animation Intern at Three Beat Games
May 1, 2025 - August 1, 2025Converted concept artwork into optimized game-ready sprites and animations. Created character animations for two main characters and three boss encounters. Developed reusable character animation templates to improve consistency and production efficiency.
Education
Bachelor of Fine Arts in Computer Game Design at George Mason University
January 1, 2022 - January 1, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment
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