Available to hire
With over 10 years of experience across feature films, games, and cinematic, I have developed a deep expertise in high end character animation. Throughout my career, I have continued to learn and grow by working in different studios and living in various countries.
I am a naturally curious person, and I thrive when working in an environment where we can help each other and share knowledge from our different artistic backgrounds.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Language
French
Fluent
English
Advanced
Work Experience
Animator at JellyFish Pictures - Advertise
January 1, 2020 - February 28, 2020Mid animator on an advertisement. Produced animation deliverables within the ad production pipeline for final output.
Senior Animator (Emotes) at Epic Games - FORTNITE
January 1, 2020 - July 31, 2020Senior animator responsible for emote animation and character performance for Fortnite. Produced animation sequences that match game requirements and responsiveness while maintaining consistent style and fidelity.
Senior Animator at Guerilla - Unreleased Project
January 1, 2020 - June 30, 2020In-game cinematic animation work for an unreleased project at Guerilla. Focused on character animation delivery aligned with cinematic timing and quality bar.
Senior Animator at Steamroller Animation
January 1, 2020 - PresentWorked remotely with multiple clients across projects spanning games to feature movies. Contributed animation on production-focused pipelines, coordinating with art and production teams to deliver shot-ready results on schedule.
Mid Animator at Cinesite - EXTINCT
January 1, 2019 - October 1, 2019Mid-level animation for feature animation Extinct, supporting production in alignment with cinematic shot requirements.
Mid Animator (Cinematics + Emotes) at Lucid Games - DESTRUCTION ALL STAR
January 1, 2019 - June 30, 2019In-game cinematic animation plus emotes work for Destruction All Stars, producing character animations aligned with game requirements.
Mid Animator at Unknown - ROME
January 1, 2019 - March 31, 2019Advertise/cinematic animation contribution for the Rome project (advertisement cinematic).
Mid Animator at Guerilla - HORIZON 2
January 1, 2019 - December 31, 2019In-game cinematic animation work for Horizon 2, contributing to high-quality character performance in cinematic contexts.
Mid Animator at Midwinter - SCAVENGER
January 1, 2019 - November 30, 2019In-game animation contribution for Scavenger, supporting production animation needs for gameplay/cinematic moments.
Mid Animator at Nether Realm - MORTAL KOMBAT 11
January 1, 2019 - August 31, 2019In-game cinematic animation work for Mortal Kombat 11, delivering character animation for cinematic sequences and gameplay presentation requirements.
Mid Animator at Apple - Unreavel Project
January 1, 2019 - April 30, 2019Mid animator responsible for animation cleanup for the Unreavel project, refining mocap/animation data to meet final-quality requirements.
Mid Animator at Blizzard - OVERWATCH 2
January 1, 2019 - June 30, 2019Animation work for Overwatch 2 including emotes and intro animation. Produced character performance shots while aligning with game style guides and production schedules.
Mid Animator at Behavior - Unreleased Project
January 1, 2019 - October 31, 2019In-game animation support on an unreleased Behavior project, contributing character animation for gameplay-driven cinematic moments.
Mid Animator at The Third Floor - PREDATORS
January 1, 2019 - April 30, 2019Mid-level animation on the feature animation Predators. Delivered frames in accordance with studio workflow and quality standards, working as part of a larger animation team.
Animator at Atelier Animation - ROBOZUNA
January 1, 2017 - December 31, 2018Animator on a Netflix TV show (Robozuna). Worked at high throughput with a target of approximately 250 frames/day, collaborating within a structured animation team environment.
Junior Animator at MPC - ALIEN COVENANT
January 1, 2016 - January 31, 2017Junior animation role on Alien: Covenant. Delivered animation frames according to studio pipeline and quality standards.
Junior Animator at Bardel - VEGGIE TALES
January 1, 2015 - January 31, 2016Junior animator on a Netflix TV show (VeggieTales). Produced at high throughput with a target of approximately 250 frames/day.
Education
Qualifications
Industry Experience
Media & Entertainment, Gaming
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
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