I’m Jeremy Dilks, a cinematic artist and animator with 10+ years specializing in high-impact narrative sequences and real-time, rendered cutscenes. I build polished story-driven shots using industry-standard pipelines and engines, moving smoothly from storyboard to final render while keeping performance, pacing, and visual continuity strong.
I’ve worked across real-time game cinematic production, motion capture retargeting/cleanup, and cloth simulation for character-driven scenes. I also enjoy teaching and mentoring through course instruction and curriculum development, and I’ve delivered versatile 3D asset creation, modeling, and animation solutions for VR, medical simulation, and interactive training projects.
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This is my current Demo Reel. Thanks for checking it out!
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