I’m Jeremy Dilks, a cinematic artist and animator with 10+ years specializing in high-impact narrative sequences and real-time, rendered cutscenes. I build polished story-driven shots using industry-standard pipelines and engines, moving smoothly from storyboard to final render while keeping performance, pacing, and visual continuity strong. I’ve worked across real-time game cinematic production, motion capture retargeting/cleanup, and cloth simulation for character-driven scenes. I also enjoy teaching and mentoring through course instruction and curriculum development, and I’ve delivered versatile 3D asset creation, modeling, and animation solutions for VR, medical simulation, and interactive training projects.

Jeremy Dilks

I’m Jeremy Dilks, a cinematic artist and animator with 10+ years specializing in high-impact narrative sequences and real-time, rendered cutscenes. I build polished story-driven shots using industry-standard pipelines and engines, moving smoothly from storyboard to final render while keeping performance, pacing, and visual continuity strong. I’ve worked across real-time game cinematic production, motion capture retargeting/cleanup, and cloth simulation for character-driven scenes. I also enjoy teaching and mentoring through course instruction and curriculum development, and I’ve delivered versatile 3D asset creation, modeling, and animation solutions for VR, medical simulation, and interactive training projects.

Available to hire

I’m Jeremy Dilks, a cinematic artist and animator with 10+ years specializing in high-impact narrative sequences and real-time, rendered cutscenes. I build polished story-driven shots using industry-standard pipelines and engines, moving smoothly from storyboard to final render while keeping performance, pacing, and visual continuity strong.

I’ve worked across real-time game cinematic production, motion capture retargeting/cleanup, and cloth simulation for character-driven scenes. I also enjoy teaching and mentoring through course instruction and curriculum development, and I’ve delivered versatile 3D asset creation, modeling, and animation solutions for VR, medical simulation, and interactive training projects.

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Work Experience

Technical and Cinematic Artist/Animator at Rune Entertainment Inc
December 31, 2020 - Present
Design, and produce compelling real-time and pre-rendered game cinematics to elevate narrative immersion. - Leverage advanced engine tools and timelines to sequence, edit, and optimize game cutscenes from storyboard to final polish. - Multiple shipped titles as a 3D Generalist, Technical Artist, and Cinematic Artist/Animator. - Technical lead in all aspects of Cinematics, Motion Capture and Cloth Simulation. - Integrate motion capture data to construct performance-driven cinematic sequences, blending actor expression with high-end asset animation.
Instructor at Fanshawe College
January 1, 2016 - Present
Develop and deliver comprehensive curriculum across multiple game development and animation programs, focusing on advanced production techniques. - Instruct courses specialized in Unreal Engine for Cinematics, guiding students through real-time and pre-rendered technical pipelines. - Train students in industry-standard workflows, including motion capture integration, cloth simulation, and shot sequencing for both real-time playback and final renders.
Freelance 3D Artist at Freelance
July 31, 2013 - Present
- Delivered versatile 3D asset creation, modeling, and animation solutions across a diverse portfolio of interactive media, including VR games, medical simulations, and educational safety programs. - Produced optimized 3D environments, props, and character assets tailored to the specific technical and visual requirements of real-time engines and interactive training software. - Collaborated with cross-functional stakeholders and clients to translate complex concepts (such as medical procedures and safety protocols) into engaging, accurate 3D visual experiences.

Education

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Industry Experience

Gaming, Media & Entertainment, Education, Healthcare, Professional Services, Software & Internet
    Demo Reel 2026

    This is my current Demo Reel. Thanks for checking it out!