Hi, I’m Jeremy,
I am an aspiring game developer specializing in Gameplay and UX programming and design.
I am studying at the DigiPen Institute of Technology for a Bachelor’s Degree in Computer Science and Game Design, and I’m currently on track to graduate in 2026.
I am most adept in programming and designing core gameplay systems and mechanics, as well as creating and maintaining tools to streamline the development process.
I also have skills in other areas such as sound design, music composition, 3D art and animation, and writing. If it’s part of the game development process, I would surely have some experience in it.
I have a deep interest in video games as an art form, especially the interaction of storytelling with the dynamics of gameplay and how they evoke emotions that enhance human connections. It is my goal to push the art form forward through my work.
Read more about me on my personal site: Website not available. Sign in: https://www.twine.net/signup
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This project is a top down 2D action game inspired by Ultrakill and CrossCode. I created the prototype during the summer of 2024 in the Godot engine, and have been working away on it in my free time ever since.
More information on my portfolio site: https://jeremydisini.com
Gameplay Video:
The Children Are Sleeping is a 3rd person stealth horror game about a kid escaping a nightmare while being chased by a horse-like monster and grappling with the trauma of losing her father in war.
This game was developed in Unreal Engine 5. This project is more narrative driven than most of my previous team efforts, so many decisions end up being made by art and design, with tech having to adjust more to the ever changing requirements. As such, a lot of my time was spent figuring out ways to better support the needs and ambitions of our design team.
More information on my portfolio site: https://www.twine.net/signin
HexenHold is a tower defense game where players defend an evil necromancer against ghosts and monsters as they try to disrupt the ritual. The game fuses tower defense gameplay with platforming elements, requiring players to run and jump around the stage placing towers and throwing enemies away from the necromancer.
More information in my portfolio site: https://www.twine.net/signin
Available on Steam: https://www.twine.net/signin
Prototype for a 3rd person character action game in Unreal Engine. More information on my portfolio site: https://www.twine.net/signin
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