Hi, I'm Jeremy, I am an aspiring game developer specializing in Gameplay and UX programming and design. I am studying at the DigiPen Institute of Technology for a Bachelor's Degree in Computer Science and Game Design, and I'm currently on track to graduate in 2026. I am most adept in programming and designing core gameplay systems and mechanics, as well as creating and maintaining tools to streamline the development process. I also have skills in other areas such as sound design, music composition, 3D art and animation, and writing. If it's part of the game development process, I would surely have some experience in it. I have a deep interest in video games as an art form, especially the interaction of storytelling with the dynamics of gameplay and how they evoke emotions that enhance human connections. It is my goal to push the art form forward through my work. Read more about me on my personal site: _Website not available. Sign in: https://www.twine.net/signup_

Jesus Romans Disini

Hi, I'm Jeremy, I am an aspiring game developer specializing in Gameplay and UX programming and design. I am studying at the DigiPen Institute of Technology for a Bachelor's Degree in Computer Science and Game Design, and I'm currently on track to graduate in 2026. I am most adept in programming and designing core gameplay systems and mechanics, as well as creating and maintaining tools to streamline the development process. I also have skills in other areas such as sound design, music composition, 3D art and animation, and writing. If it's part of the game development process, I would surely have some experience in it. I have a deep interest in video games as an art form, especially the interaction of storytelling with the dynamics of gameplay and how they evoke emotions that enhance human connections. It is my goal to push the art form forward through my work. Read more about me on my personal site: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hi, I’m Jeremy,

I am an aspiring game developer specializing in Gameplay and UX programming and design.

I am studying at the DigiPen Institute of Technology for a Bachelor’s Degree in Computer Science and Game Design, and I’m currently on track to graduate in 2026.

I am most adept in programming and designing core gameplay systems and mechanics, as well as creating and maintaining tools to streamline the development process.

I also have skills in other areas such as sound design, music composition, 3D art and animation, and writing. If it’s part of the game development process, I would surely have some experience in it.

I have a deep interest in video games as an art form, especially the interaction of storytelling with the dynamics of gameplay and how they evoke emotions that enhance human connections. It is my goal to push the art form forward through my work.

Read more about me on my personal site: Website not available. Sign in: https://www.twine.net/signup

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner

Language

Tagalog
Advanced
English
Fluent

Work Experience

Game Development Intern at Taktyl Studios
May 20, 2025 - August 20, 2025
Developed a proof-of-concept in Unreal Engine 5 for a character action game. Implemented locomotion, combat system, enemy AI (behavior trees + animation notifications). Created encounter system using token-based difficulty scaling. Contributed to level design tasks and participated in weekly standups and code reviews.
Teaching Assistant at DigiPen Institute of Technology
August 20, 2024 - Present
Taught students in technical design, 3D level design, and 2D procedural generation methods. Tutored students in CS-100 Computer Architecture, logic circuits, and ARM Assembly.
Intern at SM Global Technologies, Inc.
July 20, 2021 - August 20, 2021
Developed and deployed a scheduling management app with a C# client and an AWS database.

Education

BS in Computer Science and Game Design at DigiPen Institute of Technology
August 20, 2022 - May 5, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming
    paper The Children Are Sleeping

    The Children Are Sleeping is a 3rd person stealth horror game about a kid escaping a nightmare while being chased by a horse-like monster and grappling with the trauma of losing her father in war.

    This game was developed in Unreal Engine 5. This project is more narrative driven than most of my previous team efforts, so many decisions end up being made by art and design, with tech having to adjust more to the ever changing requirements. As such, a lot of my time was spent figuring out ways to better support the needs and ambitions of our design team.

    More information on my portfolio site: https://www.twine.net/signin