Hi, I'm Jesper Vlietstra, a passionate 3D animation generalist based in Arnhem, Netherlands. I specialize in character animation, rigging, modeling, and texturing, working across various projects that merge creativity with technical skills. I enjoy experimenting with physics simulations and delivering efficient, animator-friendly rig setups. Currently, I'm pursuing my Bachelor's in 3D Animation at HKU University of the Arts Utrecht, complementing my background in Film Studies. I love collaborating with cross-functional teams and am always eager to learn new techniques in the 3D animation and creative fields.

Jesper Vlietstra

Hi, I'm Jesper Vlietstra, a passionate 3D animation generalist based in Arnhem, Netherlands. I specialize in character animation, rigging, modeling, and texturing, working across various projects that merge creativity with technical skills. I enjoy experimenting with physics simulations and delivering efficient, animator-friendly rig setups. Currently, I'm pursuing my Bachelor's in 3D Animation at HKU University of the Arts Utrecht, complementing my background in Film Studies. I love collaborating with cross-functional teams and am always eager to learn new techniques in the 3D animation and creative fields.

Available to hire

Hi, I’m Jesper Vlietstra, a passionate 3D animation generalist based in Arnhem, Netherlands. I specialize in character animation, rigging, modeling, and texturing, working across various projects that merge creativity with technical skills. I enjoy experimenting with physics simulations and delivering efficient, animator-friendly rig setups.

Currently, I’m pursuing my Bachelor’s in 3D Animation at HKU University of the Arts Utrecht, complementing my background in Film Studies. I love collaborating with cross-functional teams and am always eager to learn new techniques in the 3D animation and creative fields.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Dutch
Fluent
English
Fluent

Work Experience

3D Animation Intern at Hippo Creative Studios, Utrecht, NL
February 1, 2025 - June 30, 2025
Contributed to commercial projects as a character animator and 3D modeler. Collaborated with team across modeling, rigging, and animation pipeline.
3D Animation Intern at Hippo Creative Studios
February 1, 2025 - June 30, 2025
Contributed to commercial projects as a character animator and 3D modeler. Collaborated with team across modeling, rigging, and animation pipeline.

Education

Bachelor-level Film Studies at St. Joost – Avans University of Applied Sciences – Breda, NL
August 28, 2019 - July 1, 2022
Bachelor-level 3D Animation studies at HKU Hogeschool voor de Kunsten Utrecht
August 22, 2022 - July 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming
    uniE621 HIPPO Logo animation - 2025
    During my time at Hippo Creative Studios, I had the opportunity to create two logo animations inspired by my interests in simulation and 3D foliage. The project allowed me to deepen my technical skills while finding creative ways to bring the Hippo logo to life. https://www.twine.net/signin
    uniE621 Robbie the Robbing Robot 2024 - Animated Short concept
    Robbie the Robbing Robot is a personal 3D animation project I developed to showcase my skills in character rigging, modeling, and animation. The short centers around a thief and her robot companion. I designed, modeled, and rigged the character from scratch in Blender, building a fully functional rig with IK/FK switching and animator-friendly controls. I also textured the character using Substance Painter, applying a custom PBR material workflow to enhance detail and visual appeal. This project allowed me to explore both the technical and creative sides of 3D character animation, and to experiment with storytelling through motion and timing. It was a great opportunity to push my skills in rigging and animation while having fun with personality and style. short concept trailer: https://www.youtube.com/watch?v=UpGemcoQPU4
    uniE621 GLYPH 2024 - 3D Animated short
    Glyph is a 3D animated short film I worked on during my second year at HKU’s 3D Animation program. Created in a small team, the project tells a short, adventurous story brought to life through stylized visuals and character-driven moments. My main role focused on character animation. I was responsible for creating the character rigs used in the film and animating several key scenes. Working closely with the rest of the team, I helped ensure that the characters moved expressively and supported the storytelling goals of the project. Can be watched: https://www.youtube.com/watch?v=sO-IyxVeDrM&t=365s