With over 15 years in the game industry, I specialize in both creating game art and leading the art direction of digital games from concept to launch—and beyond. I’ve built and guided creative teams, defined compelling visual styles, and contributed directly to the artwork that brings those visions to life. I also have extensive experience supporting live games post-launch, delivering successful updates that keep players engaged and visuals evolving.

Jessica Ebner

With over 15 years in the game industry, I specialize in both creating game art and leading the art direction of digital games from concept to launch—and beyond. I’ve built and guided creative teams, defined compelling visual styles, and contributed directly to the artwork that brings those visions to life. I also have extensive experience supporting live games post-launch, delivering successful updates that keep players engaged and visuals evolving.

Available to hire

With over 15 years in the game industry, I specialize in both creating game art and leading the art direction of digital games from concept to launch—and beyond. I’ve built and guided creative teams, defined compelling visual styles, and contributed directly to the artwork that brings those visions to life.

I also have extensive experience supporting live games post-launch, delivering successful updates that keep players engaged and visuals evolving.

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Work Experience

Art Director / Artist at KAZOO Games
January 1, 2020 - January 1, 2025
Led and created art for mobile title 8 Ball Champions (PvP billiards game), from concept to release; collaborated closely with 3D and Creative Directors; produced 2D assets: characters, environments, props, UI, and shop icons.
Art Director at Jam City
January 1, 2018 - January 1, 2020
Directed a team of cross-disciplinary artists (9) for Wild Things: Animal Adventure (Match-3). Managed art outsourcing. Created principal art to guide the look of the game through the entire project. Supervised concept/UI/3D artists; built style guides; oversaw content updates, pipelines, and marketing art.
Associate Art Director / Lead Artist / Senior Artist at Neopets / PetPet Park (Web)
January 1, 2009 - January 1, 2012
Created world-building, themes, and monthly content; 2D character, environment art, and illustrations; led art team across design, animation, and marketing deliverables; collaborated with engineering and production to streamline pipelines.
Artist at Age of Learning
January 1, 2014 - January 1, 2015
Illustrated and worked on animations for educational mobile games and interactive books; contributed to titles like ABC Mouse, available in thousands of libraries across the US and Canada.
Lead Concept Artist at Nickelodeon Games
January 1, 2013 - January 1, 2014
Monkey Quest (Web). Produced concept art for environments, characters, and wearables; delivered marketing illustrations for email, web, and video.
Artist at Point / Scribble Hero (Mobile)
January 1, 2012 - December 31, 2012
Defined the game's visual style; designed/animated characters, levels, and cinematics.
Artist at Quavid Productions
January 1, 2005 - January 1, 2007
Created motion graphics, 3D models, web design, and video editing for multimedia projects.

Education

BFA in Animation at Minneapolis College of Art and Design
August 1, 2000 - May 1, 2004
3D Modeling at Gnomon School of Visual Effects, Los Angeles
August 1, 2009 - December 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet