Characters don’t move themselves. That’s where I come in. I’m a 3D artist that specializes in character animation and rigging. I’m driven by the details that bring a performance to life. The weight of a glance, the personality in a walk, the story told without any words needed. During my time studying at The Animation School from which I’ve graduated with distinction, with my work picking up international recognition, I’ve built up a skillset that spans the entire animation pipeline, from initial concept sketches to compositing and editing final renders. My work isn’t just my career, but the passion that’s pushed me all my life. I bring technical precision, a vast imagination, creative problem-solving, and a love for the craft to everything I make.
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