_Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_ Hi! I'm Zixin Wang, a 3D environment artist with a focus on photorealistic digital worlds. I’m passionate about observing and analyzing real-world elements—materials, lighting, scale, and spatial logic—and translating those nuanced details into immersive environments. Beyond game development, I’ve contributed to two virtual production projects, where I explored the dynamic fusion of physical sets and virtual visuals with various innovative approaches. Whether it’s building a scene from the ground up or bringing a pre-designed space to life, I love crafting environments that feel tangible, expressive, and alive.

Zixin Wang

_Website not available. Sign in: https://www.twine.net/signup_ _Website not available. Sign in: https://www.twine.net/signup_ Hi! I'm Zixin Wang, a 3D environment artist with a focus on photorealistic digital worlds. I’m passionate about observing and analyzing real-world elements—materials, lighting, scale, and spatial logic—and translating those nuanced details into immersive environments. Beyond game development, I’ve contributed to two virtual production projects, where I explored the dynamic fusion of physical sets and virtual visuals with various innovative approaches. Whether it’s building a scene from the ground up or bringing a pre-designed space to life, I love crafting environments that feel tangible, expressive, and alive.

Available to hire

Website not available. Sign in: https://www.twine.net/signup
Website not available. Sign in: https://www.twine.net/signup

Hi! I’m Zixin Wang, a 3D environment artist with a focus on photorealistic digital worlds. I’m passionate about observing and analyzing real-world elements—materials, lighting, scale, and spatial logic—and translating those nuanced details into immersive environments. Beyond game development, I’ve contributed to two virtual production projects, where I explored the dynamic fusion of physical sets and virtual visuals with various innovative approaches. Whether it’s building a scene from the ground up or bringing a pre-designed space to life, I love crafting environments that feel tangible, expressive, and alive.

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Language

English
Advanced

Work Experience

Visual Design Intern at SONY
July 1, 2023 - August 31, 2025
Designed branding materials for Aitrios, including 3D models of interior setups and display layouts with consistent industrial style. Created packaging designs for Synecoculture vegetable products featuring a design motif collaboration; packages displayed at SONY EXPO 2023.
Shopper Marketing Management Assistant at Unilever
June 1, 2022 - August 31, 2025
Managed content and selling mechanisms for B2B live stream sales on JingDong platform, increasing gross merchandise volume by 35.6% year-over-year. Produced themed content to attract viewers, achieving over 2.2 million sales in single live stream. Directed short videos generating thousands of likes and clicks with a high click-through rate during 3.8 Shopping Festival.
3D Texture Teaching Assistant at Carnegie Mellon University
December 1, 2024 - August 31, 2025
Assisted with 3D texture class teaching content and syllabus adjustments. Managed 3D printing queues including model support optimization. Responsible for maintenance tasks on Anycubic Photon resin 3D printers including resin cleanup and FEP sheet replacement.

Education

Master of Entertainment Technology at Carnegie Mellon University - Entertainment Technology Center
September 1, 2023 - May 1, 2025
Bachelor of Science, Integrated Digital Media at New York University - Tandon School of Engineering
September 1, 2017 - May 1, 2021
3D Fundamental Modeling Certificate at CG Spectrum
June 1, 2024 - May 1, 2025

Qualifications

3D Fundamental Modeling Certificate
June 1, 2024 - May 1, 2025

Industry Experience

Computers & Electronics, Consumer Goods, Education, Media & Entertainment, Manufacturing