I'm Jhonatan Destefani, a software developer with hands-on experience in Unreal Engine C++, gameplay systems, chatbot maintenance, and API integration. Based in Criciúma, Brazil, I have contributed to professional game development at GhostShok and supported Botpress-based bots and JavaScript APIs at Hanakano. I independently released the game Orbital Challenge and am seeking international opportunities in software development, gameplay programming, or technical support.

JHONATAN DESTEFANI

I'm Jhonatan Destefani, a software developer with hands-on experience in Unreal Engine C++, gameplay systems, chatbot maintenance, and API integration. Based in Criciúma, Brazil, I have contributed to professional game development at GhostShok and supported Botpress-based bots and JavaScript APIs at Hanakano. I independently released the game Orbital Challenge and am seeking international opportunities in software development, gameplay programming, or technical support.

Available to hire

I’m Jhonatan Destefani, a software developer with hands-on experience in Unreal Engine C++, gameplay systems, chatbot maintenance, and API integration. Based in Criciúma, Brazil, I have contributed to professional game development at GhostShok and supported Botpress-based bots and JavaScript APIs at Hanakano.

I independently released the game Orbital Challenge and am seeking international opportunities in software development, gameplay programming, or technical support.

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Experience Level

Expert
Expert
Intermediate
Intermediate

Language

Portuguese
Fluent
English
Advanced

Work Experience

Lead Developer at Ghostshok
January 3, 2022 - Present
Game Developer at GhostShok Studios, working primarily with Unreal Engine and C++ on the development of Orbital Challenge, a fast-paced platformer released on Steam. Responsibilities included gameplay programming, systems development, UI implementation, debugging, optimization, and integration of third-party assets and plugins. I frequently adapted existing tools and frameworks to fit project requirements, including modifying systems originally designed for 3D projects to support a 2D gameplay environment. Worked closely with designers and artists to implement game features, improve workflows, solve technical challenges, and maintain project stability throughout development and release.
Developer / Support Specialist at Hanakano
September 15, 2025 - March 31, 2026
Developer / Support Specialist at Hanakano Interactive, providing technical support and troubleshooting for enterprise clients. Responsible for investigating software issues, reproducing bugs, assisting with system integrations, monitoring support tickets, and collaborating with development teams to deliver solutions. Worked extensively with Jira, Slack, and internal tools while participating in technical discussions, customer calls, and implementation tasks. Contributed to problem resolution, feature validation, and maintenance activities while supporting both technical and non-technical stakeholders.

Education

High School Diploma at E E B Joaquim Ramos
July 6, 2009 - December 12, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services
    Orbital challenge

    Orbital Challenge is a fast-paced 2D platformer released on Steam. Developed with Unreal Engine and C++, the project features challenging levels, global leaderboards, and multiple gameplay systems. My work included gameplay programming, UI development, system implementation, debugging, optimization, and integration of third-party tools and plugins.