I am a 3D Character Artist and Technical Artist based in Lisbon, specializing in stylized low-poly characters, rigging, animation, and game-ready asset production. I enjoy working across the full creative pipeline, from character design and modeling to texturing, optimization, and implementation in real-time engines. My experience includes freelance projects, collaborative animated productions, game jams, and independent game development using tools such as Blender, Maya, Substance Painter, Unreal Engine, and Godot.
I am also comfortable taking on leadership and coordination responsibilities, having contributed as a lead artist and rigging lead on team projects. I enjoy solving technical challenges, improving production workflows, and collaborating with artists and developers to create memorable visual experiences. Outside of digital art, my background in basketball, physical training, and military infantry training has strengthened my discipline, resilience, teamwork, and adaptability.
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