I am a 3D Character Artist and Technical Artist based in Lisbon, specializing in stylized low-poly characters, rigging, animation, and game-ready asset production. I enjoy working across the full creative pipeline, from character design and modeling to texturing, optimization, and implementation in real-time engines. My experience includes freelance projects, collaborative animated productions, game jams, and independent game development using tools such as Blender, Maya, Substance Painter, Unreal Engine, and Godot. I am also comfortable taking on leadership and coordination responsibilities, having contributed as a lead artist and rigging lead on team projects. I enjoy solving technical challenges, improving production workflows, and collaborating with artists and developers to create memorable visual experiences. Outside of digital art, my background in basketball, physical training, and military infantry training has strengthened my discipline, resilience, teamwork, and adaptability.…

Jonathan Puche Lioubavina

I am a 3D Character Artist and Technical Artist based in Lisbon, specializing in stylized low-poly characters, rigging, animation, and game-ready asset production. I enjoy working across the full creative pipeline, from character design and modeling to texturing, optimization, and implementation in real-time engines. My experience includes freelance projects, collaborative animated productions, game jams, and independent game development using tools such as Blender, Maya, Substance Painter, Unreal Engine, and Godot. I am also comfortable taking on leadership and coordination responsibilities, having contributed as a lead artist and rigging lead on team projects. I enjoy solving technical challenges, improving production workflows, and collaborating with artists and developers to create memorable visual experiences. Outside of digital art, my background in basketball, physical training, and military infantry training has strengthened my discipline, resilience, teamwork, and adaptability.…

Available to hire

I am a 3D Character Artist and Technical Artist based in Lisbon, specializing in stylized low-poly characters, rigging, animation, and game-ready asset production. I enjoy working across the full creative pipeline, from character design and modeling to texturing, optimization, and implementation in real-time engines. My experience includes freelance projects, collaborative animated productions, game jams, and independent game development using tools such as Blender, Maya, Substance Painter, Unreal Engine, and Godot.

I am also comfortable taking on leadership and coordination responsibilities, having contributed as a lead artist and rigging lead on team projects. I enjoy solving technical challenges, improving production workflows, and collaborating with artists and developers to create memorable visual experiences. Outside of digital art, my background in basketball, physical training, and military infantry training has strengthened my discipline, resilience, teamwork, and adaptability.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

3D Environment Artist & Animator
January 1, 2026 - Present
Contributed to an international music video production for a United States-based artist under a confidentiality agreement. Responsible for environment modeling and texturing, as well as character animation for stylized low-poly characters, while collaborating within a professional production environment.
Co-Founder at Family Real Estate & Consulting Company
January 1, 2026 - Present
Assisted with business operations, administration, project coordination, client communication, and organizational management for a family real estate and consulting company.
Co-Founder at Digital Services & Asset Production Company
January 1, 2026 - Present
Co-owner of a digital services company providing creative and digital asset solutions. Participated in project management, production planning, content development, and the delivery of freelance creative work through company operations.
Freelance 3D Artist at Self-employed
January 1, 2024 - Present
Created stylized characters, 3D assets, and digital artwork for various clients and game or media projects. Produced character rigs, textures, and optimized assets for real-time applications. Worked directly with clients to develop creative solutions and deliver projects according to production deadlines.

Education

Higher Technical Degree in 3D Arts and Animation at Barreira Arte + Diseño
January 1, 2022 - January 1, 2024

Qualifications

Spanish Army Infantry Training
November 4, 2024 - December 1, 2024

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Real Estate & Construction, Education
    GGJ 2026 Valencia Game Jam '26 - ADEVI
    Responsible for 3D character development, including modeling, UVs, texturing and rigging. Preparation of assets for integration into the video game and collaboration with the team throughout the Game Jam development cycle.…