3D Prop Artist and Game Generalist specializing in realism and semi-realism, passionate about visual storytelling and world building. I build high-quality props and environments with strong attention to topology, UVs, PBR materials, optimization, and modular workflows. I enjoy collaborating across disciplines, using feedback effectively, and developing tools/workflows to streamline production. I have professional experience creating assets for indie games and video production pipelines, with a focus on efficient implementation in Unreal Engine 5 and Roblox Studio.

Jilliann Mena

3D Prop Artist and Game Generalist specializing in realism and semi-realism, passionate about visual storytelling and world building. I build high-quality props and environments with strong attention to topology, UVs, PBR materials, optimization, and modular workflows. I enjoy collaborating across disciplines, using feedback effectively, and developing tools/workflows to streamline production. I have professional experience creating assets for indie games and video production pipelines, with a focus on efficient implementation in Unreal Engine 5 and Roblox Studio.

Available to hire

3D Prop Artist and Game Generalist specializing in realism and semi-realism, passionate about visual storytelling and world building. I build high-quality props and environments with strong attention to topology, UVs, PBR materials, optimization, and modular workflows.

I enjoy collaborating across disciplines, using feedback effectively, and developing tools/workflows to streamline production. I have professional experience creating assets for indie games and video production pipelines, with a focus on efficient implementation in Unreal Engine 5 and Roblox Studio.

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Language

English
Intermediate
Spanish; Castilian
Beginner

Work Experience

Gaming Generalist at Newscape Studios Inc.
February 1, 2025 - Present
Contribute to the production of 60+ feature-length Roblox and Minecraft films. Model, assemble, and implement props in Roblox Studio according to storyboards and creative direction for level design. Design and dress interior/exterior environments using modular kits to establish storytelling, composition, atmosphere, and lighting, including horror-focused content for the Static Report series. Optimize environments through efficient asset placement, material usage, organization, and performance-conscious scene construction. Develop custom Luau tools/plugins to streamline pipelines and improve team efficiency. Collaborate daily with artists, developers, writers, and production teams to meet milestone deadlines; create Roblox UGC assets/decals and maintain organized project files, documentation, and asset libraries.
Data Imagery Editor (2D Environment) at Apple with Mindlance
April 1, 2024 - November 1, 2024
Analyzed and corrected large-scale 2D and 3D imagery datasets while supporting quality assurance, process optimization, and production consistency initiatives. Identified visual issues and maintained asset quality across high-volume workflows while meeting accuracy and delivery targets.
3D Artist at Autonomous Vehicle Systems Labs
September 1, 2022 - May 1, 2023
Modeled 3D assets and environments using Maya and Unreal Engine 5, creating optimized game-ready assets with efficient topology, UV layouts, and baked textures in Substance Painter/Designer. Collaborated with engineering teams to develop visual recreations and simulation-based experiences that communicated complex technical concepts. Contributed to Digital Twin research through environment creation, prop development, and real-time visualization workflows. Maintained project documentation and organized production resources to support efficient team collaboration.

Education

Bachelor's Degree (3D Animation and Game Design) at University of The Incarnate Word
January 11, 2030 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment