Hi, I’m Jimmy Johansson, a Junior 3D Artist specialized in hard-surface modeling and real-time asset creation. I’m experienced in the full production pipeline—from high-poly modeling and baking to PBR texturing and engine integration in Unreal Engine 5. In addition to production work, I delivered game-optimized assets for humanitarian projects and developed a satellite-driven environment pipeline using Python, AI segmentation, and PCG Biomes as part of my bachelor’s thesis.

Jimmy Johansson

Hi, I’m Jimmy Johansson, a Junior 3D Artist specialized in hard-surface modeling and real-time asset creation. I’m experienced in the full production pipeline—from high-poly modeling and baking to PBR texturing and engine integration in Unreal Engine 5. In addition to production work, I delivered game-optimized assets for humanitarian projects and developed a satellite-driven environment pipeline using Python, AI segmentation, and PCG Biomes as part of my bachelor’s thesis.

Available to hire

Hi, I’m Jimmy Johansson, a Junior 3D Artist specialized in hard-surface modeling and real-time asset creation. I’m experienced in the full production pipeline—from high-poly modeling and baking to PBR texturing and engine integration in Unreal Engine 5.

In addition to production work, I delivered game-optimized assets for humanitarian projects and developed a satellite-driven environment pipeline using Python, AI segmentation, and PCG Biomes as part of my bachelor’s thesis.

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Language

Swedish
Fluent
English
Advanced

Work Experience

3D Artist (Volunteer) at The Demine Foundation
April 1, 2024 - Present
Create and deliver game-optimized 3D models of real-world landmines for Unreal Engine. Assets are used for large-scale placement in mine-affected environments with a focus on visual accuracy, polygon density, and consistent texel density.
Teaching Assistant (3D Modeling and Texturing) at Blekinge Institute of Technology
December 1, 2023 - January 31, 2024
Instructed first-year students in UV mapping and texturing using Maya. Led hands-on sessions and guided students through industry-standard workflows.

Education

Bachelor of Science – Media Technology at Blekinge Institute of Technology
August 1, 2022 - June 1, 2025
Bachelor of Science – Media Technology at Blekinge Institute of Technology
August 1, 2022 - June 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Non-Profit Organization, Software & Internet, Gaming