Available to hire
Hi, I’m Jimmy Johansson, a Junior 3D Artist specialized in hard-surface modeling and real-time asset creation. I’m experienced in the full production pipeline—from high-poly modeling and baking to PBR texturing and engine integration in Unreal Engine 5.
In addition to production work, I delivered game-optimized assets for humanitarian projects and developed a satellite-driven environment pipeline using Python, AI segmentation, and PCG Biomes as part of my bachelor’s thesis.
Experience Level
Language
Swedish
Fluent
English
Advanced
Work Experience
3D Artist (Volunteer) at The Demine Foundation
April 1, 2024 - PresentCreate and deliver game-optimized 3D models of real-world landmines for Unreal Engine. Assets are used for large-scale placement in mine-affected environments with a focus on visual accuracy, polygon density, and consistent texel density.
Teaching Assistant (3D Modeling and Texturing) at Blekinge Institute of Technology
December 1, 2023 - January 31, 2024Instructed first-year students in UV mapping and texturing using Maya. Led hands-on sessions and guided students through industry-standard workflows.
Education
Bachelor of Science – Media Technology at Blekinge Institute of Technology
August 1, 2022 - June 1, 2025Bachelor of Science – Media Technology at Blekinge Institute of Technology
August 1, 2022 - June 1, 2025Qualifications
Industry Experience
Media & Entertainment, Education, Non-Profit Organization, Software & Internet, Gaming
Experience Level
Hire a 3D Designer
We have the best 3d designer experts on Twine. Hire a 3d designer in Stockholm today.