I’m a bilingual (fr/en) writer and designer who works at the intersection of storytelling and interactive game design for Ubisoft. With a background in cinema, video game studies, and literature, I craft scenes, dialogues, narrative structure, and accessibility features for large-scale projects, collaborating closely with writers, game, voice, and cinematic designers to ensure a cohesive player experience. I thrive in creative teams where storytelling is at the fundation of the pipeline. I’m passionate about leveraging scriptwriting tools and game engines to bring immersive worlds to life while staying true to source material and artistic vision.

Jimmy Marcoux

I’m a bilingual (fr/en) writer and designer who works at the intersection of storytelling and interactive game design for Ubisoft. With a background in cinema, video game studies, and literature, I craft scenes, dialogues, narrative structure, and accessibility features for large-scale projects, collaborating closely with writers, game, voice, and cinematic designers to ensure a cohesive player experience. I thrive in creative teams where storytelling is at the fundation of the pipeline. I’m passionate about leveraging scriptwriting tools and game engines to bring immersive worlds to life while staying true to source material and artistic vision.

Available to hire

I’m a bilingual (fr/en) writer and designer who works at the intersection of storytelling and interactive game design for Ubisoft. With a background in cinema, video game studies, and literature, I craft scenes, dialogues, narrative structure, and accessibility features for large-scale projects, collaborating closely with writers, game, voice, and cinematic designers to ensure a cohesive player experience.

I thrive in creative teams where storytelling is at the fundation of the pipeline. I’m passionate about leveraging scriptwriting tools and game engines to bring immersive worlds to life while staying true to source material and artistic vision.

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Language

French
Fluent
English
Fluent

Work Experience

Cinematic Narrative Designer at Ubisoft Québec
June 1, 2022 - Present
Organize and implement choice hubs, content and interactions for dialogues and quests; write protagonist and NPC dialogue lines, item names/descriptions, and other on-screen writing; manage property passes in Oasis (age rating, icons, etc.); consult during VO recording; review content for continuity with source material; respond to translators’ queries on original English material; design and lead the on-screen emotions feature for accessibility; document feature designs; create property setup guides; refine facial & lip-sync in Oasis and Anvil’s Dialogue Editor; fix subtitle timing and line breaks in the Dialogue Editor; provide feedback to engine-related tools.
Audiovisual Technician at Cégep de Trois-Rivières
April 30, 2022 - June 17, 2022
— Creative, technical and logistic support for student projects — Studios, film/tv sets and film production material maintenance — Institutional content creation and event coverage
Functionality Tester at PTW, Montréal
May 1, 2021 - May 31, 2022
Functionality & Compliance; execute test plans, write bug reports, verify regressions for Pokémon GO & Grand Theft Auto.
Writer at Cinémaniak
September 30, 2020 - December 31, 2024
Write, edit and format film & TV critics and analysis (French).

Education

Video Game Studies Minor at Université de Montréal
August 30, 2020 - April 23, 2021
Bachelor’s Degree in Cinema at Université de Montréal
January 1, 2017 - January 1, 2020
Literature, Art & Cinema at Cégep de Trois-Rivières
August 30, 2015 - May 24, 2017

Qualifications

Game Awards 2025 nomination for Best Innovation in Accessbility (Assassins Creed Shadows)
December 11, 2025 - December 11, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet