Hard Surface and Environment Artist with 6+ years of professional experience in game development, including AAA projects and realistic high-polygon environments. Specialized in hard-surface assets, weapons, and environment production with a strong focus on visual quality and quality assurance.

Hao Jin

Hard Surface and Environment Artist with 6+ years of professional experience in game development, including AAA projects and realistic high-polygon environments. Specialized in hard-surface assets, weapons, and environment production with a strong focus on visual quality and quality assurance.

Available to hire

Hard Surface and Environment Artist with 6+ years of professional experience in game development, including AAA projects and realistic high-polygon environments. Specialized in hard-surface assets, weapons, and environment production with a strong focus on visual quality and quality assurance.

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Language

Spanish; Castilian
Fluent
English
Advanced
Chinese
Beginner

Work Experience

Hard Surface / Environment Artist at Art Bully Productions LLC
July 1, 2024 - July 1, 2026
Worked as a Hard Surface and Environment Artist in game development production. Focused on creating high-quality hard-surface assets and realistic environment elements for Unreal Engine-based workflows, with an emphasis on visual fidelity and quality assurance in a team environment.
Environment Artist at Galileo Forged Games
October 1, 2023 - July 1, 2024
Environment artist on game development projects, contributing to production of realistic environments.
Environment Artist at Cold Forged Games
October 1, 2023 - July 1, 2024
Worked as an Environment Artist on game development projects. Contributed to realistic environment production and asset creation, collaborating with the team to deliver environment art aligned with project style and quality targets.
Environment Artist at Galleon Studios
May 1, 2023 - October 1, 2023
Contributed to realistic environment production as an Environment Artist, supporting game environment creation with attention to detail, lighting/material readiness, and overall visual quality.
Environment 3D Artist at INGAMe Studios
November 1, 2021 - May 1, 2023
Established a Nanite workflow in Unreal Engine 5 for realistic, high-polygon environments. Supported environment art production for game projects and contributed to integrating detailed assets into production-ready pipelines.
Weapon 3D Artist at Elite 3D
November 1, 2019 - November 1, 2021
Worked as a Weapon 3D Artist for two years after studies, with the opportunity to contribute to AAA game projects. Produced weapon assets with a focus on hard-surface modeling quality and production readiness.

Education

3D for Video Games, Art / General Art at FX Animation Barcelona 3D & Film School
October 1, 2017 - June 30, 2019
3D for Video Games, Art / General Art at FX Animation Barcelona 3D & Film School
October 1, 2017 - June 30, 2019

Qualifications

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Industry Experience

Gaming, Media & Entertainment