I'm a goal-oriented game programmer with years of professional experience across the full development lifecycle. I love crafting clean, extensible code and delivering high-quality work on time. I'm a creative problem solver with broad knowledge of gameplay, UI, and tools, and I continually seek to learn and improve. I'm a strong team player who collaborates with designers, artists, and engineers to ensure the best possible user experience. I take initiative, communicate clearly, and enjoy tackling new challenges in the rapidly evolving field of game development.

James Macklin

I'm a goal-oriented game programmer with years of professional experience across the full development lifecycle. I love crafting clean, extensible code and delivering high-quality work on time. I'm a creative problem solver with broad knowledge of gameplay, UI, and tools, and I continually seek to learn and improve. I'm a strong team player who collaborates with designers, artists, and engineers to ensure the best possible user experience. I take initiative, communicate clearly, and enjoy tackling new challenges in the rapidly evolving field of game development.

Available to hire

I’m a goal-oriented game programmer with years of professional experience across the full development lifecycle. I love crafting clean, extensible code and delivering high-quality work on time. I’m a creative problem solver with broad knowledge of gameplay, UI, and tools, and I continually seek to learn and improve.

I’m a strong team player who collaborates with designers, artists, and engineers to ensure the best possible user experience. I take initiative, communicate clearly, and enjoy tackling new challenges in the rapidly evolving field of game development.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Game Programmer at Outright Games
January 1, 2025 - January 1, 2025
Created and maintained 8+ minigames for an unreleased title; developed and maintained a player customization system; built a traffic system. Collaborated with designers and artists to improve development processes. Led programmer-wide team meetings to foster idea exchange and cross-team support.
Game Programmer at Neon Play
January 1, 2024 - January 1, 2024
Published 10+ titles to iOS and Android stores, navigating platform-specific constraints. Collaborated with designers and artists to deliver tools that improved development processes. Created reusable gameplay, UI and AI systems for multiple games. Led cross-project planning and post-release activities.

Education

BSc (Hons) at University of Gloucestershire
January 1, 2012 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming