Available to hire
I am a passionate game audio designer with experience in implementing sound systems for games and immersive media. My focus lies in creating compelling interactive audio experiences that enhance gameplay. I enjoy working with teams to bring their visions to life, ensuring that each sound and piece of music resonates with the players.
With proficiency in Wwise, FMOD, Unity, and Unreal Engine, I excel in adaptive sound design and spatial audio. Collaborating on projects across various levels, I thrive on challenges and continuously seek to push the boundaries of audio innovation in the gaming industry.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Work Experience
Sound Designer at Hamsterball Studios
January 1, 2024 - PresentSupport recording sessions, dialogue editing, and delivery for various projects including Lord of the Rings Online and Dungeons and Dragons Online.
Communication Coordinator at Game Audio Network Guild (GANG)
January 1, 2026 - PresentManage Facebook and Discord Groups, support the mission of GANG, and coordinate GANG Awards.
Junior Vice President at BWC Visual Technology
January 1, 2016 - PresentSell and install Museum Audio Visual Installations internationally, in a customer-facing supervisory role with high-value budget negotiations.
Education
BFA - Acting at Towson University
January 1, 2010 - January 1, 2016Sound Design and Implementation at Game Audio Institute
January 1, 2026 - May 24, 2026Qualifications
Industry Experience
Gaming, Media & Entertainment
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