I am a passionate game audio designer with experience in implementing sound systems for games and immersive media. My focus lies in creating compelling interactive audio experiences that enhance gameplay. I enjoy working with teams to bring their visions to life, ensuring that each sound and piece of music resonates with the players. With proficiency in Wwise, FMOD, Unity, and Unreal Engine, I excel in adaptive sound design and spatial audio. Collaborating on projects across various levels, I thrive on challenges and continuously seek to push the boundaries of audio innovation in the gaming industry.

Jesse Marciniak

PRO

I am a passionate game audio designer with experience in implementing sound systems for games and immersive media. My focus lies in creating compelling interactive audio experiences that enhance gameplay. I enjoy working with teams to bring their visions to life, ensuring that each sound and piece of music resonates with the players. With proficiency in Wwise, FMOD, Unity, and Unreal Engine, I excel in adaptive sound design and spatial audio. Collaborating on projects across various levels, I thrive on challenges and continuously seek to push the boundaries of audio innovation in the gaming industry.

Available to hire

I am a passionate game audio designer with experience in implementing sound systems for games and immersive media. My focus lies in creating compelling interactive audio experiences that enhance gameplay. I enjoy working with teams to bring their visions to life, ensuring that each sound and piece of music resonates with the players.

With proficiency in Wwise, FMOD, Unity, and Unreal Engine, I excel in adaptive sound design and spatial audio. Collaborating on projects across various levels, I thrive on challenges and continuously seek to push the boundaries of audio innovation in the gaming industry.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Sound Designer at Hamsterball Studios
January 1, 2024 - Present
Support recording sessions, dialogue editing, and delivery for various projects including Lord of the Rings Online and Dungeons and Dragons Online.
Communication Coordinator at Game Audio Network Guild (GANG)
January 1, 2026 - Present
Manage Facebook and Discord Groups, support the mission of GANG, and coordinate GANG Awards.
Junior Vice President at BWC Visual Technology
January 1, 2016 - Present
Sell and install Museum Audio Visual Installations internationally, in a customer-facing supervisory role with high-value budget negotiations.

Education

BFA - Acting at Towson University
January 1, 2010 - January 1, 2016
Sound Design and Implementation at Game Audio Institute
January 1, 2026 - May 24, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment