Character and concept artist focused on sculpting and building game-ready characters, from sketch and concept through final models and shipped assets. Experienced leading art and character production, including serving as a main art lead and sculptor on a first-person shooter project and supporting studio-level pipelines across ZBrush, Maya, and Substance Painter. Hands-on in level design and set dressing for playable demos, and strong in team collaboration, problem solving, and adapting to production pipelines. Committed to producing high-quality, gameplay-ready art with a steady track record of leadership, craft, and collaborative production.

Jorryn Fernandez

Character and concept artist focused on sculpting and building game-ready characters, from sketch and concept through final models and shipped assets. Experienced leading art and character production, including serving as a main art lead and sculptor on a first-person shooter project and supporting studio-level pipelines across ZBrush, Maya, and Substance Painter. Hands-on in level design and set dressing for playable demos, and strong in team collaboration, problem solving, and adapting to production pipelines. Committed to producing high-quality, gameplay-ready art with a steady track record of leadership, craft, and collaborative production.

Available to hire

Character and concept artist focused on sculpting and building game-ready characters, from sketch and concept through final models and shipped assets. Experienced leading art and character production, including serving as a main art lead and sculptor on a first-person shooter project and supporting studio-level pipelines across ZBrush, Maya, and Substance Painter.

Hands-on in level design and set dressing for playable demos, and strong in team collaboration, problem solving, and adapting to production pipelines. Committed to producing high-quality, gameplay-ready art with a steady track record of leadership, craft, and collaborative production.

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Work Experience

Sculptor / Character Artist at Demon Lady
January 1, 2026 - March 1, 2026
Learned and applied a proper character pipeline while creating a new character for game production from production-ready inputs. Primarily worked in ZBrush, Maya, and Substance Painter to produce game-ready character assets.
Art Lead / Sculptor / Character Artist at Cowboys and Crab
January 1, 2026 - May 1, 2026
Main art lead and character artist for a first-person shooter with a western underwater theme, built entirely from scratch. Owned major character/surface art production responsibilities and art leadership for the project, helping shape the look, feel, and game-ready asset direction.
Level Designer / Set Dresser at SCAD Fortnite Island
January 1, 2026 - May 1, 2026
Created a Fortnite island for SCAD as part of a playable project shown at GDC. Contributed as one of the level designers and set dressers, building and arranging playable environments to support the overall gameplay experience.
Sculptor / Character Artist at Working from Concept
September 1, 2025 - November 1, 2025
Turned an unreleased Fortnite skin concept into a 3D model. Focused on sculpting and texturing workflows, producing a model based on concept direction and preparing the asset for game production standards.
Sculptor / Character Artist at Charon the Rat
March 1, 2025 - May 1, 2025
Produced a project from sketch through shipped result. Delivered the sculpting and character asset production as part of an end-to-end game creation process, working primarily in ZBrush, Maya, and Substance Painter.
Sculptor / Character Artist (Main Character Artist) at Global Game
January 1, 2025 - January 1, 2025
Served as main character artist and sculptor. Created the concept, final, and 3D model, primarily using ZBrush for character sculpting and asset development.
Sculptor / Character Artist at Project, Octopus Space Cop
January 1, 2025 - March 1, 2025
Created concept, final artwork, and the 3D model for Octopus Space Cop. Worked through the full character asset creation process to bring an original idea into a finished, production-ready form.
Co-Producer / Main Art Director at Cosmic Shift
September 1, 2024 - November 1, 2024
Co-produced and led the art team, focusing on character concept work and card assets. Responsible for assigning tasks to other artists and coordinating deliverables to support the team’s production workflow.

Education

Degree (Game Development), Minor (Film) at Savannah College of Art and Design
September 1, 2022 - May 1, 2026

Qualifications

Certified Adobe
January 11, 2030 - August 26, 2026

Industry Experience

Gaming, Media & Entertainment, Education