I am a game and AR/VR developer with a strong focus on Unity and Unreal Engine, published titles on Google Play and Apple App Store, and hands-on experience in medical VR applications. I enjoy shaping end-to-end experiences, from concept and mechanics to visuals and performance, always aiming to keep players engaged and comfortable with new technology. I thrive in collaborative settings and love learning new tech to bring innovative ideas to life.
My passion for immersive tech extends to 3D design pipelines (Blender, Substance Painter) and digital art (Photoshop). I’m motivated to continue growing with a team that pushes boundaries in gaming, AR/VR, and interactive media, while refining my craft and mentoring others along the way.
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