I am a game and AR/VR developer with a strong focus on Unity and Unreal Engine, published titles on Google Play and Apple App Store, and hands-on experience in medical VR applications. I enjoy shaping end-to-end experiences, from concept and mechanics to visuals and performance, always aiming to keep players engaged and comfortable with new technology. I thrive in collaborative settings and love learning new tech to bring innovative ideas to life. My passion for immersive tech extends to 3D design pipelines (Blender, Substance Painter) and digital art (Photoshop). I’m motivated to continue growing with a team that pushes boundaries in gaming, AR/VR, and interactive media, while refining my craft and mentoring others along the way.

Joan Pato Cáliz

I am a game and AR/VR developer with a strong focus on Unity and Unreal Engine, published titles on Google Play and Apple App Store, and hands-on experience in medical VR applications. I enjoy shaping end-to-end experiences, from concept and mechanics to visuals and performance, always aiming to keep players engaged and comfortable with new technology. I thrive in collaborative settings and love learning new tech to bring innovative ideas to life. My passion for immersive tech extends to 3D design pipelines (Blender, Substance Painter) and digital art (Photoshop). I’m motivated to continue growing with a team that pushes boundaries in gaming, AR/VR, and interactive media, while refining my craft and mentoring others along the way.

Available to hire

I am a game and AR/VR developer with a strong focus on Unity and Unreal Engine, published titles on Google Play and Apple App Store, and hands-on experience in medical VR applications. I enjoy shaping end-to-end experiences, from concept and mechanics to visuals and performance, always aiming to keep players engaged and comfortable with new technology. I thrive in collaborative settings and love learning new tech to bring innovative ideas to life.

My passion for immersive tech extends to 3D design pipelines (Blender, Substance Painter) and digital art (Photoshop). I’m motivated to continue growing with a team that pushes boundaries in gaming, AR/VR, and interactive media, while refining my craft and mentoring others along the way.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Work Experience

Unity AR/VR Game Developer (Full time) at Lucatia / World Tech Balance
August 1, 2022 - November 1, 2025
Developed and published 3 games on Google Play and Apple App Store during the stay at Lucatia / World Tech Balance. Co-created a VR medical application used in several hospitals in Catalonia for vertigo treatment. Two of the games have been used therapeutically in hospitals across Spain, and the last was used for Barcelona Zoo tours. Co-designed the games with another team member; utilized Unity, C#, and AR/VR APIs. Contributed to AR/VR content creation, production pipelines, and cross-disciplinary collaboration.
Unreal Engine 4 Developer (Intern) / Project, Level Design at Independent / Freelance
August 1, 2021 - April 1, 2022
Developed an Unreal Engine 4 project with a Jira-based production pipeline. Designed levels and implemented mechanics to progressively introduce features, ensuring a smooth learning curve for players. Collaborated with two programmers to build cooperative gameplay and engaging interactions, maintaining a steady rhythm of iteration and testing.
Unity Game Developer (Projects) at Various Unity Projects
July 1, 2018 - June 1, 2021
Led the development of four Unity-based video games over approximately four years (part-time), including one VR experience. Programmed core mechanics in C# (movement, AI, etc.) and followed strict build delivery guidelines. Led and coordinated a team of 3–4 programmers per project, ensuring alignment with project milestones and quality standards.

Education

Grado en contenidos digitales interactivos (Desarrollador) at ENTI-UB
January 11, 2030 - June 1, 2022
Bachillerato at Col·legi Sant Josep
January 11, 2030 - June 1, 2018
Diploma de la ESO at Col·legi Sant Josep
January 11, 2030 - June 1, 2016

Qualifications

Cambridge English Level 3
January 11, 2030 - January 12, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Healthcare