I am João Balbino da Silva Neto, a passionate Senior Environment Artist with a breadth of experience building immersive game environments, set dressing, modular architecture, and lighting. I have contributed to titles and projects across studios, blending art and technical workflows to produce polished levels and engaging visuals. I thrive on collaboration with art leads and programmers, translating concepts into tangible environments using Unreal Engine 4, Maya, ZBrush, and the full suite of industry tools. I’m constantly optimizing assets for performance and visual fidelity while maintaining a friendly, team-oriented approach.

João Balbino da Silva Neto

I am João Balbino da Silva Neto, a passionate Senior Environment Artist with a breadth of experience building immersive game environments, set dressing, modular architecture, and lighting. I have contributed to titles and projects across studios, blending art and technical workflows to produce polished levels and engaging visuals. I thrive on collaboration with art leads and programmers, translating concepts into tangible environments using Unreal Engine 4, Maya, ZBrush, and the full suite of industry tools. I’m constantly optimizing assets for performance and visual fidelity while maintaining a friendly, team-oriented approach.

Available to hire

I am João Balbino da Silva Neto, a passionate Senior Environment Artist with a breadth of experience building immersive game environments, set dressing, modular architecture, and lighting. I have contributed to titles and projects across studios, blending art and technical workflows to produce polished levels and engaging visuals.

I thrive on collaboration with art leads and programmers, translating concepts into tangible environments using Unreal Engine 4, Maya, ZBrush, and the full suite of industry tools. I’m constantly optimizing assets for performance and visual fidelity while maintaining a friendly, team-oriented approach.

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Language

Portuguese
Fluent
English
Intermediate

Work Experience

Senior Environment Artist at TLM Partners Inc.
January 1, 2021 - October 28, 2025
Worked on Immortals of Aveum set dressing/level art/modular pieces/initial lighting.
3D Generalist at DPI Studio
January 1, 2015 - January 1, 2015
Architectural modeling, animation and interaction for Moura Dubeux/Queiroz Galvão.
Environment/Prop Artist at Massive Work Studio
December 31, 2021 - December 31, 2021
Dolmen. Environment design/Level Art/HardSurface/Lighting/Prop and shader.
World Builder at Petit Fabrik
January 1, 2023 - January 1, 2023
Kukoos Lost Pets Game and Trolls 2 Set Dressing/Level Art/Lighting.
Senior Environment Artist at Elemental Game Studios
December 31, 2021 - December 31, 2021
Wardens The Lost Legacy. Set Dressing/Level art/Lighting/Optimization in UE4.
Senior Environment Artist at Psychedelic Games
December 31, 2023 - December 31, 2023
Untitled game. Environment Modeler/Level Design/Textures/Lighting.
Senior Environment Artist at Wabisabi Games
December 31, 2024 - December 31, 2024
Black Neon. Set Dressing/Level art/Lighting/Optimization in UE4.

Education

Diploma in Games Development at Unicap
January 1, 2012 - January 1, 2015
College Extend at College Extend, Recife, PE, Brazil
January 1, 2001 - January 1, 2007
Computer Graphics Technical course at UNIBRATEC
January 1, 2008 - January 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Real Estate & Construction