3D Artist for Games and Interactive Media. I have experience on creating environments, props, and assets for video games. My work focuses on blending strong visual storytelling with optimized, real-time performance. Always eager to collaborate on projects that challenge both creativity and technique.

João António Pacheco Pereira

3D Artist for Games and Interactive Media. I have experience on creating environments, props, and assets for video games. My work focuses on blending strong visual storytelling with optimized, real-time performance. Always eager to collaborate on projects that challenge both creativity and technique.

Available to hire

3D Artist for Games and Interactive Media. I have experience on creating environments, props, and assets for video games. My work focuses on blending strong visual storytelling with optimized, real-time performance. Always eager to collaborate on projects that challenge both creativity and technique.

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Language

Portuguese
Fluent
English
Fluent
Spanish; Castilian
Fluent

Work Experience

3D Art generalist at Techframe
March 1, 2021 - June 30, 2021
3D Art generalist at RedDagger Studio
February 25, 2024 - June 27, 2024

Education

Higher Professional Course in 3D Modeling and Animation at Instituto Politécnico de Tomar
September 20, 2019 - July 20, 2021
Undergraduate in Games and Media at Instituto Politécnico de Leiria
September 1, 2021 - July 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    uniE621 3D Character Model – Game-Ready Knight
    This project features a 3D character model designed for games, created in Blender with optimized topology for real-time rendering. The character is fully modeled with detailed armor, clothing, and accessories, making it suitable for integration into modern game engines such as Unreal Engine or Unity. Materials and textures were carefully crafted to balance realism and performance, including metallic surfaces and fabric details. Blender 3DModeling CharacterDesign
    uniE621 3D Character Model – Game-Ready Knight
    This project features a 3D character model designed for games, created in Blender with optimized topology for real-time rendering. The character is fully modeled with detailed armor, clothing, and accessories, making it suitable for integration into modern game engines such as Unreal Engine or Unity. Materials and textures were carefully crafted to balance realism and performance, including metallic surfaces and fabric details.
    uniE621 3D Game Environment — Rustic Country House Kitchen (Unreal Engine)
    3D real-time environment created in Unreal Engine, inspired by a old rural house kitchen. The scene focuses on warm and lived-in atmosphere, handcrafted materials, detailed props and natural lighting. All furniture and objects were modeled with Blender and textured in Substance Painter. enviromentArt 3Dmodeling Blender UnrealEngine5

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