- 3D Animator
- 3D Designer
- 3D Modeler
- +2
Joao Enrique Pavesi Pereira
- Florianopolis, Brazil
- 2 projects
Hi! I’m João Enrique Pavesi Pereira, a Brazilian 3D generalist based in Florianópolis, Santa Catarina.
About
Hi! I’m João Enrique Pavesi Pereira, a Brazilian 3D generalist based in Florianópolis, Santa Catarina. I work with animation as my main focus, and I love taking characters and props from concept to final scene assembly—modeling, texturing, rigging/skin setup, animation, UV mapping, and optimization inside Unity.
I bring experience from multiple game production and educational projects, including responsibilities across the Maya + Substance Painter pipeline, plus Unity scene setup (materials, lighting, optimization, and timeline work). I’m comfortable collaborating on motion capture clean-up and animation passes, and I enjoy refining concepts through strong fundamentals in classic and digital animation and hands-on learning across the full 3D production workflow.
- Joined October 2026
Skills· 15
Languages
- PortugueseFluent
- ItalianAdvanced
- EnglishIntermediate
- GermanBeginner
Industry experience
- Gaming
- Media & Entertainment
- Education
- Professional Services
- Software & Internet
Projects · 2
- 3D Animator
- 3D Designer
- 3D Modeler
- +2
Work experience· 14 roles
3D animation work following the resume’s stated focus on animation pipelines (modeling/rigging/animation) and game/Unity scene workflow experience. Company name and project specifics are not provided in the resume text.
Responsible for motion-capture cleanup and animation passes on characters and props for the opening film segment of THU – Trojan Horse Was a Unicorn event in Troia, Portugal.
Handled motion capture cleanup and animation passes for characters and props for the opening film. Worked on refining motion capture results to improve animation quality and ensure continuity for the event’s visual sequence.
Education· 18
Certifications and awards· 6
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