Art Director and Creative Lead with 20+ years of experience leading multidisciplinary art teams across video games, iGaming, publishing, animation, and digital entertainment. I define the artistic vision, visual quality standards, and production workflows to deliver consistent, high-quality results. I specialize in 2D visual development—concept art, character/environment design, illustration, style guides, and art pipelines—while collaborating closely with cross-functional teams and managing outsourcing partners. I’ve worked with internationally recognized studios and global IP projects.

Jose Olmos

Art Director and Creative Lead with 20+ years of experience leading multidisciplinary art teams across video games, iGaming, publishing, animation, and digital entertainment. I define the artistic vision, visual quality standards, and production workflows to deliver consistent, high-quality results. I specialize in 2D visual development—concept art, character/environment design, illustration, style guides, and art pipelines—while collaborating closely with cross-functional teams and managing outsourcing partners. I’ve worked with internationally recognized studios and global IP projects.

Available to hire

Art Director and Creative Lead with 20+ years of experience leading multidisciplinary art teams across video games, iGaming, publishing, animation, and digital entertainment. I define the artistic vision, visual quality standards, and production workflows to deliver consistent, high-quality results.

I specialize in 2D visual development—concept art, character/environment design, illustration, style guides, and art pipelines—while collaborating closely with cross-functional teams and managing outsourcing partners. I’ve worked with internationally recognized studios and global IP projects.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Art Director at Push Gaming
July 1, 2022 - Present
Led multidisciplinary art teams across multiple game productions. Defined artistic vision, visual quality standards, and style direction, aligning creative objectives with business goals in collaboration with executive leadership. Recruited, interviewed, onboarded, and mentored artists through structured feedback and career development; conducted portfolio reviews and hiring assessments. Managed outsourcing partners and external art vendors, and developed/improved production workflows and asset pipelines. Facilitated collaboration between Art, Animation, Game Design, Development, and Production to ensure consistency, quality, and successful project delivery for commercially released iGaming products.
Lead 2D Game Artist at Push Gaming
July 1, 2020 - July 1, 2022
Led visual development and art production across multiple game projects. Created concept art, key visuals, production assets, and visual documentation while maintaining artistic consistency and quality standards. Developed style guides and production references, supported team coordination, and contributed to art direction initiatives.
Senior Game Artist at Globant S.A
August 1, 2017 - August 1, 2020
Created concept art, characters, props, and environments, as well as visual development assets for international clients including Sony, Electronic Arts, Square Enix, and Phoenix Labs. Produced production-ready artwork and marketing illustrations across AAA, mobile, and online gaming projects. Collaborated with distributed international game development teams to deliver art assets for console and mobile titles.
Senior Illustrator & Game Artist at DeNA West
April 1, 2016 - October 1, 2017
Produced illustrations, promotional artwork, game assets, and background art for projects including Transformers, Star Wars Galactic Defense, Disney IP titles, Hell Fire, and other mobile-related deliverables. Collaborated with distributed international teams and contributed to trading card illustration production and other game marketing/art needs.
Concept Artist | Illustrator | Game Artist (2D | 3D)
January 1, 2001 - January 1, 2016
Early career experience across multiple roles and studios, including Ravegan, Hook Up Animation, Games Cafe, Gadget Studio, Virtual Minds 3D, Editorial Atlántida, and Cumulus 3D, with client/brand work such as Disney, Cartoon Network, Nickelodeon, and Sony. Contributed as a multi-discipline artist across concept, illustration, and 2D/3D production tasks.

Education

Add your educational history here.

Qualifications

Technical High School Diploma
January 11, 2030 - August 4, 2026
Mentorship with Wanda Gattino (Disney Artist Workshop)
January 11, 2030 - August 4, 2026

Industry Experience

Gaming, Media & Entertainment, Professional Services