Lead Technical Sound Designer / Audio Department Lead Lucky VR / Lucky Logic — PokerStars VR / Vegas Infinite October 2022 – March 2026 Led audio development for PokerStars VR, later rebranded as Vegas Infinite, across PlayStation 5, PlayStation VR2, Meta Quest, PC, iOS and Android, supporting both VR and non-VR platforms. Led the audio department across concurrent projects, managing priorities, resources, budgets, schedules and deliverables. Designed and implemented interactive audio systems using Wwise and Unity, working closely with programmers, designers and artists. Developed custom C# tools and systems to improve audio workflows, performance and reliability. Built and maintained audio pipelines integrating Wwise, Unity Addressables and SoundBank management, reducing mobile installation size by approximately 30%. Developed systems for audio obstruction and occlusion, networked sound effects, spatial audio, voice communication, lip-sync and platform-specific audio behaviour. Implemented and optimised Vivox VoIP, including low-latency networked voice, audio routing and platform-specific microphone and Bluetooth behaviour. Worked extensively with PlayStation, Meta Quest, iOS, Android and PC platform requirements and technical constraints. Contributed regularly to the game's C# codebase, including code reviews, pull requests, testing, performance optimisation and garbage-collection reduction. Developed audio accessibility and player-facing features including EQ, Night Mode and mono VoIP settings. Coordinated voice recording and production, including casting, scripts, approvals, external voice actors and third-party vendors. Worked with player and game data, including SQL queries and databases, to support audio and gameplay-related development. Established documentation, coding standards and technical processes to improve consistency and collaboration across the development team. Coordinated cross-functional meetings, technical discussions, requirements and follow-up across audio, programming, design, production and external partners.
- Audio Engineer
- Game Developer
- Programmer
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