I’m a senior 3D artist based in Skåne, Sweden, with 15+ years of experience producing photorealistic product imagery and visual effects for global brands. My core expertise is shading, lighting and look dev, with a strong foundation in offline rendering pipelines using Maya, Redshift and V-Ray.
For the past four years I worked embedded within Sony’s development organization, where I was responsible for high-resolution marketing imagery for products including the Xperia phone series and the WH-1000XM6 headphones — handling everything from material development against physical product samples through to final compositing in Nuke. Prior to that I spent several years as a visualization artist for Sony Mobile and Electrolux, consistently delivering for print and global web campaigns.
What sets me apart is the combination of a trained eye for material and light with a broad technical pipeline background — including Houdini, Substance Painter, After Effects and real-time workflows in Unreal Engine 5. I’m comfortable owning a project end-to-end, working independently, and adapting quickly to new tools and briefs.
Available for remote freelance engagements.
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