I’m a versatile, multi-instrumentalist, composer and educator based in the Northwest of the UK, with extensive experience across jazz, classical, film, television and popular music. I perform live, cut session records, write original scores, and teach music to students of all ages. I bring a collaborative, drop-in approach to projects and enjoy creating music that supports storytelling across media and education.
I have collaborated with acclaimed artists and productions, lectured in higher education, and composed for film, television and video games. My work spans orchestral, jazz, horror, acoustic, electronic, and cinematic scoring, delivering music across live performance, media productions, and educational endeavors.
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Hodr Engine is an accessible spatial audio engine for users to create and explore sound-based environments. The user works within a top down grid, where sound objects can be arranged and customised to define their position and behaviour within the soundscape.
During development, the project can be rendered into a first-person audio experience. This lets the user explore the soundscape, hearing sounds rendered using lifelike binaural sound as they navigate the environment.
Once complete, the project can be packaged into an application that can be shared by the developer.
I am the lead composer for the project and continue to deliver music and foley for the developers to use. Musicians involved were Jonothan Hill on violin (The Lord of Rings), Andy Findon Woodwind (Star Wars) Laura Wright mezzo soprano (Songs of Praise, All Angels).
This is work Ive created for an upcoming horror film. They are not final pieces, just demos. They use a combination of real orchestral instrumentals and various synth and VST instruments.
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