I am a multi-genre senior game writer, narrative designer, and narrative lead with years of experience telling stories played by millions. I craft engaging tales that audiences love and keep coming back to. Currently I serve as a senior writer/narrative designer and consultant on AAA, indie, and VR projects, leading teams, shaping worldbuilding, and refining narrative through careful edits, VO direction, and narrative bible maintenance. My work spans Horizon Forbidden West, Destiny, Guild Wars 2, Forza Motorsport 7, and Iron Man VR, among others, with additional contributions to live-service games and VR experiences.

John Ryan

I am a multi-genre senior game writer, narrative designer, and narrative lead with years of experience telling stories played by millions. I craft engaging tales that audiences love and keep coming back to. Currently I serve as a senior writer/narrative designer and consultant on AAA, indie, and VR projects, leading teams, shaping worldbuilding, and refining narrative through careful edits, VO direction, and narrative bible maintenance. My work spans Horizon Forbidden West, Destiny, Guild Wars 2, Forza Motorsport 7, and Iron Man VR, among others, with additional contributions to live-service games and VR experiences.

Available to hire

I am a multi-genre senior game writer, narrative designer, and narrative lead with years of experience telling stories played by millions. I craft engaging tales that audiences love and keep coming back to.

Currently I serve as a senior writer/narrative designer and consultant on AAA, indie, and VR projects, leading teams, shaping worldbuilding, and refining narrative through careful edits, VO direction, and narrative bible maintenance. My work spans Horizon Forbidden West, Destiny, Guild Wars 2, Forza Motorsport 7, and Iron Man VR, among others, with additional contributions to live-service games and VR experiences.

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Experience Level

Language

English
Fluent

Work Experience

Senior Writer / Narrative Designer / Narrative Consultant at Unannounced AAA shooter title (Details TB A) / Various
March 1, 2022 - Present
Senior writer/editor/ consultant for an unannounced AAA shooter; lead writer/worldbuilder on two unannounced story-driven games and one action game; narrative editor/consultant for a Ukrainian mobile studio; narrative director/worldbuilder for an indie multiplayer title; provided narrative notes for Camouflaj's IRON MAN VR relaunch.
Senior Game Writer at Wooga
September 1, 2022 - February 28, 2023
Narrative lead for Volume 7 arc, managed a team of 6 writers; liaison for stakeholders and localization; wrote and edited characters, plot arcs, and dialogue for June’s Journey; developed Volume 7 arc.
Narrative Designer / Story Director at Tactile Games
August 1, 2020 - January 31, 2022
Narrative lead for Chapter 5, 'A Royal Engagement' (24-episode arc) for Lily's Garden; created Chapter 6, 'Honeymoon Adventure'; led a team of 12 designers, artists, and writers; collaborated across departments as narrative lead.
Contract Senior Writer – Horizon Forbidden West at Guerrilla
December 1, 2019 - August 31, 2020
Wrote and edited lore, quests, characters, item descriptions, and branching dialogue; authored/open-world missions such as 'Lofty Ambitions' and 'Signal Spike'; maintained franchise story bible; served as narrative champion across teams.
Narrative Developer – Wonderfall: Tale of the Two Realms at Hyperspace XR
October 1, 2017 - December 31, 2019
Created characters, dialogue, story, and worldbuilding; defined item names and narrative design for XR adventure at Seattle's Pacific Science Center; collected tester feedback to refine narrative; collaborated with multiple teams to implement improvements.
Contract Content Editor / Lead Writer – Forza Motorsport 7 at Turn 10 Studios
February 1, 2017 - October 31, 2017
Wrote and edited the story mode, VO, UI, tutorials, and item descriptions; led table reads for senior leadership; collaborated with translation/localization; acted as the project’s narrative champion.
Contract Editor – Destiny: House of Wolves, The Taken King, and more at Bungie
February 1, 2015 - December 31, 2015
Wrote, reviewed, and edited post-release content including cinematics, UI, dialogue, and item descriptions; contributed fiction, lore, and item names/descriptions; created franchise story bible and edited transmedia to IP standards.
Writer / Narrative Designer – Guild Wars 2 at ArenaNet
February 1, 2010 - February 28, 2015
Created lore, characters, missions, item names/descriptions, UI text, and branching dialogue; led narrative design and VO/text for open-world zones and Living World releases; collaborated with localization and other teams; contributed transmedia fiction and helped with VO sessions.
Contract Web Content and Game Writer – Fable 2 at Microsoft Game Studios
September 1, 2007 - August 31, 2008
Wrote and edited in-game dialogue, UI text, item names/descriptions, and transmedia fiction; led development of the official tie-in website; maintained the Fable story bible.

Education

Master of Arts (M.A.) – Journalism at Ball State University, Muncie, IN
January 11, 2030 - February 27, 2026
Certificate - Popular Fiction Writing at Ball State University, Muncie, IN
January 11, 2030 - February 27, 2026
Game Writing Masterclass at Ball State University, Muncie, IN
September 16, 2024 - December 16, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet