Hey! I'm a professional game designer with about 6 years of experience. I am technical, resourceful, and creative. I have worked on projects with both large and small teams / budgets and have largely focused on building immersive, engaging systems and content. I have experienced working on titles through every phase of development, including live operations. I began my career creating board games and love to paper prototype my digital work as well.

John C. Myres

Hey! I'm a professional game designer with about 6 years of experience. I am technical, resourceful, and creative. I have worked on projects with both large and small teams / budgets and have largely focused on building immersive, engaging systems and content. I have experienced working on titles through every phase of development, including live operations. I began my career creating board games and love to paper prototype my digital work as well.

Available to hire

Hey! I’m a professional game designer with about 6 years of experience. I am technical, resourceful, and creative. I have worked on projects with both large and small teams / budgets and have largely focused on building immersive, engaging systems and content. I have experienced working on titles through every phase of development, including live operations. I began my career creating board games and love to paper prototype my digital work as well.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner

Language

English
Fluent
Japanese
Beginner

Work Experience

Team Lead at Indie Games Startup LLC
September 1, 2024 - Present
Led and mentored a development team on Project Axol; coordinated team events, morale, and communication; served as design director and core project vision holder.
Live Operations Technical Designer at Mythical Games
February 1, 2025 - October 1, 2025
Managed live data for monthly and weekly programs; designed new spreadsheet tools for efficiency; collaborated with product, art, and engineering to solve content challenges.
Game Designer at Core Loop Games
August 1, 2022 - September 1, 2023
Created, implemented, and tuned designs for heroes, bosses, maps, tutorials, and quests; led kickoff meetings for new game modes; tuned combat and progression.
Technical Game Designer at Machine Zone
July 1, 2021 - July 1, 2022
Defined and documented design concepts; feature owner for world combat and strategy content; streamlined designer tools workflow.
Associate Game Designer at Machine Zone
December 1, 2019 - June 1, 2021
Developed live content including units, research trees, and heroes; mentored new team members and created enabling tools.
Systems Design Intern at Gazillion Entertainment
May 1, 2017 - August 1, 2017
Designed, prototyped, and tuned abilities, animations, and attributes for playable heroes; implemented a new character within six weeks.

Education

Bachelor of Arts in Game Design, Cum Laude at DigiPen Institute of Technology
August 1, 2014 - April 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment