I am a Software Quality Assurance Engineer with over 3.5 years of experience in software and mobile games. I specialize in building and leading QA teams, developing robust test strategies, and automating testing processes to drive higher quality releases. I’m proficient with Jira and Playwright, and I’ve led QA initiatives across multiple product lifecycles to improve bug detection and collaboration across cross-functional teams.
I thrive in fast-paced environments, collaborating with production, design advocates, sales, and developers to deliver high-quality software. I’ve contributed to recruiting and onboarding QA teammates, established standardized Jira workflows, and built automation suites for Sanity and Smoke testing to boost test coverage and efficiency. My true passion lies in game design trends, automation frameworks, and AI-assisted testing to continuously improve quality and delivery timelines.
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