I am a Software Quality Assurance Engineer with over 3.5 years of experience in software and mobile games. I specialize in building and leading QA teams, developing robust test strategies, and automating testing processes to drive higher quality releases. I’m proficient with Jira and Playwright, and I’ve led QA initiatives across multiple product lifecycles to improve bug detection and collaboration across cross-functional teams. I thrive in fast-paced environments, collaborating with production, design advocates, sales, and developers to deliver high-quality software. I’ve contributed to recruiting and onboarding QA teammates, established standardized Jira workflows, and built automation suites for Sanity and Smoke testing to boost test coverage and efficiency. My true passion lies in game design trends, automation frameworks, and AI-assisted testing to continuously improve quality and delivery timelines.

Sreenath Kaleelazhikathu John

I am a Software Quality Assurance Engineer with over 3.5 years of experience in software and mobile games. I specialize in building and leading QA teams, developing robust test strategies, and automating testing processes to drive higher quality releases. I’m proficient with Jira and Playwright, and I’ve led QA initiatives across multiple product lifecycles to improve bug detection and collaboration across cross-functional teams. I thrive in fast-paced environments, collaborating with production, design advocates, sales, and developers to deliver high-quality software. I’ve contributed to recruiting and onboarding QA teammates, established standardized Jira workflows, and built automation suites for Sanity and Smoke testing to boost test coverage and efficiency. My true passion lies in game design trends, automation frameworks, and AI-assisted testing to continuously improve quality and delivery timelines.

Available to hire

I am a Software Quality Assurance Engineer with over 3.5 years of experience in software and mobile games. I specialize in building and leading QA teams, developing robust test strategies, and automating testing processes to drive higher quality releases. I’m proficient with Jira and Playwright, and I’ve led QA initiatives across multiple product lifecycles to improve bug detection and collaboration across cross-functional teams.

I thrive in fast-paced environments, collaborating with production, design advocates, sales, and developers to deliver high-quality software. I’ve contributed to recruiting and onboarding QA teammates, established standardized Jira workflows, and built automation suites for Sanity and Smoke testing to boost test coverage and efficiency. My true passion lies in game design trends, automation frameworks, and AI-assisted testing to continuously improve quality and delivery timelines.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent
German
Beginner
Malayalam
Fluent
Hindi
Advanced

Work Experience

Software Quality Assurance Engineer at Snaptrude Technologies
March 1, 2024 - September 1, 2025
Started as the first member of the in-house QA team; established foundational QA processes and best practices. Developed comprehensive test suites across platforms; authored over 50 test plans resulting in 20,000+ test cases. Created and maintained sanity, smoke, and hot-fix test plans for every feature and release. Led QA across multiple product lifecycles, collaborated with production, design, sales, and developers, and contributed to recruitment. Implemented automation suites for Sanity and Smoke testing using Playwright and established Jira workflows and standardized ticket templates to improve defect tracking.
QA Technician at Kwalee Games
April 1, 2022 - March 1, 2024
Key member of Publishing QA team ensuring games shipped to quality standards. Led multiple projects through prototype and soft launch stages. Produced detailed project reports, collaborated across production, marketing, and monetization, and worked with external developers. Created and executed diverse test plans, including ad checks, regressions, smoke, sanity, performance, destruction, exploratory testing, and analytics for Android and iOS platforms. Documented bugs and coordinated with global teams to improve quality.
Level Designer at Holy Cow Games
August 1, 2021 - September 1, 2021
Created and tested high-quality levels for a casual match-3 game; participated in standups and provided detailed reports. Collaborated with cross-functional teams to ensure levels met design and gameplay standards.
Game Designer at Dumadu Games Pvt Ltd
March 1, 2021 - July 1, 2021
Worked closely with the core production group on game design documents, game mechanics, and brainstorming. Involved in level design and environmental design for HTML-based casual games; conducted manual playtesting and provided detailed bug and status reports. Served as acting producer in a potential partnership with Jio Games.

Education

Bachelor of Computer Application - Gaming And Mobile Software Development at CMR University, Bangalore, India
January 1, 2018 - January 1, 2021
Management and Information Technology - Double Major at Westsächsische Hochschule Zwickau, Zwickau, Germany
January 1, 2025 - February 13, 2026
12th Grade at Divine Public School Puthoor, Kollam
January 1, 2016 - January 1, 2018
10th Grade at Divine Public School Puthoor, Kollam
January 1, 2015 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment