I'm Jomarie A. Gesmundo, a detail-oriented and passionate game developer with a strong foundation in programming gameplay mechanics, enemy AI, and collaboration in studio environments using agile methodologies. I thrive on turning challenging design goals into solid, playable experiences. My focus is on clean code, robust gameplay systems, and delivering engaging player experiences. I'm eager to leverage my skills in C#, C++, and Unity to enhance mobile game development projects for Android, contribute effectively in team environments, and continuously grow as a developer through hands-on collaboration and iteration.

Jomarie A. Gesmundo

I'm Jomarie A. Gesmundo, a detail-oriented and passionate game developer with a strong foundation in programming gameplay mechanics, enemy AI, and collaboration in studio environments using agile methodologies. I thrive on turning challenging design goals into solid, playable experiences. My focus is on clean code, robust gameplay systems, and delivering engaging player experiences. I'm eager to leverage my skills in C#, C++, and Unity to enhance mobile game development projects for Android, contribute effectively in team environments, and continuously grow as a developer through hands-on collaboration and iteration.

Available to hire

I’m Jomarie A. Gesmundo, a detail-oriented and passionate game developer with a strong foundation in programming gameplay mechanics, enemy AI, and collaboration in studio environments using agile methodologies. I thrive on turning challenging design goals into solid, playable experiences. My focus is on clean code, robust gameplay systems, and delivering engaging player experiences.

I’m eager to leverage my skills in C#, C++, and Unity to enhance mobile game development projects for Android, contribute effectively in team environments, and continuously grow as a developer through hands-on collaboration and iteration.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Work Experience

Game Programmer (Intern) at Pixel Fusion Academy (PFA)
February 1, 2026 - June 1, 2026
Programmed and implemented complex enemy AI and behavior patterns for a 2D platformer, enhancing gameplay engagement and player satisfaction. Collaborated within a professional studio environment to integrate gameplay mechanics, achieving smooth game performance aimed at exceeding client expectation. Debugged and optimized C# code, leading to a reduction in bug reports by ~25% and improved overall game performance.

Education

Bachelor of Science in Entertainment and Multimedia Computing – Major in Game Development at Bicol State College of Applied Sciences and Technology
January 11, 2030 - January 1, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Intermediate

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