I’m a hands-on leader with over 20 years of experience in audio engineering, digital marketing, and running operations. I blend deep technical know‑how with a creative spirit, having started out as the UK’s techno DJ, D-Omen, earning a full-page feature in DJ Magazine, playing Glastonbury, demoing gear for Korg UK, and performing live on Notts TV. I’ve built a strong track record of growing brands and delivering real results across the UK and Europe, always focusing on impact and clear outcomes. As a leader, I take teams and projects from concept through to success, and I enjoy shaping initiatives for diverse companies. I’m excited to bring my experience in branding, content, and live sound to new challenges that inspire me.

Damian Henderson

I’m a hands-on leader with over 20 years of experience in audio engineering, digital marketing, and running operations. I blend deep technical know‑how with a creative spirit, having started out as the UK’s techno DJ, D-Omen, earning a full-page feature in DJ Magazine, playing Glastonbury, demoing gear for Korg UK, and performing live on Notts TV. I’ve built a strong track record of growing brands and delivering real results across the UK and Europe, always focusing on impact and clear outcomes. As a leader, I take teams and projects from concept through to success, and I enjoy shaping initiatives for diverse companies. I’m excited to bring my experience in branding, content, and live sound to new challenges that inspire me.

Available to hire

I’m a hands-on leader with over 20 years of experience in audio engineering, digital marketing, and running operations. I blend deep technical know‑how with a creative spirit, having started out as the UK’s techno DJ, D-Omen, earning a full-page feature in DJ Magazine, playing Glastonbury, demoing gear for Korg UK, and performing live on Notts TV. I’ve built a strong track record of growing brands and delivering real results across the UK and Europe, always focusing on impact and clear outcomes.

As a leader, I take teams and projects from concept through to success, and I enjoy shaping initiatives for diverse companies. I’m excited to bring my experience in branding, content, and live sound to new challenges that inspire me.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Record Label Manager & Operations Lead at Desert Storm Sound System & DStorm Records
January 1, 2017 - Present
Directed digital marketing and content strategies across European territories; managed vinyl release schedules, distribution logistics, and European sales channels. Spearheaded strategic campaigns including club tours and events, driving audience engagement and brand visibility. Provided strategic leadership for daily operations, procurement, scheduling, and material distribution across the label and live events.
Product Specialist & Performing Artist at Synthetic Pro Audio, UK
January 1, 2018 - January 1, 2022
Served as a key product spokesperson and performing artist at major trade shows and events, promoting sales and development through live demonstrations and expert Q&A sessions. Delivered customer service, assisted clients with product inquiries and purchases, and provided technical support and troubleshooting for audio equipment.
Audio Mastering Engineer & Administrator at Infalux Music (Global) / Various
January 1, 2011 - January 1, 2025
Directed the editing, mixing, and mastering of all released music, ensuring high-quality audio standards and client specifications. Managed operational and administrative activities for global distribution, including scheduling and procurement. Collaborated with clients and engineering staff to meet project requirements and deadlines; selected optimal sound and mixing equipment.
Founder, Team Owner & Marketing Director at DHR Esports Racing Team
January 1, 2005 - January 1, 2015
Founded and led an esports racing team from inception to top-tier global competition; secured sponsorships with Fanatec (Germany) and SimCraft (USA) - SimCraft partnership led to future deals. Recruited and developed champions, achieving championship titles through strategic race engineering and team cohesion. Directed all team marketing and communications, elevating brand presence.
Team Manager & Race Engineer at GT Omega Racing
January 1, 2011 - January 1, 2012
Managed all aspects of a competitive esports racing team, including leadership, race strategy, technical setups, and data analysis. Coordinated race schedules, team communications, and logistics to ensure peak performance.
Lead Sound Designer at Global Motorsports Technologies
January 1, 2010 - January 1, 2012
Led sound design for high-performance racing vehicles in the rFactor simulator; created immersive engine tones, gear shifts, and environmental effects; coded and integrated audio assets into the game; collaborated with developers and mod teams to ensure realistic audio behavior; owned the full sound pipeline from concept to deployment.
Sound Designer at Independent Developers Team (rFactor Simulator – Champ Car Project)
January 1, 2008 - January 1, 2010
Designed realistic car audio for a Champ Car racing simulator; created engine, transmission, and ambient sounds, integrating assets into the rFactor platform; showcased at Champ Car events to enhance the live fan experience.
Product Specialist & Sales at Synthetic Pro Audio, UK
January 1, 2018 - January 1, 2022
Served as a key product spokesperson and performing artist at major trade shows and events, promoting sales and development through SKILLS: Audio Mastering & Mixing; Project & Team Management; Digital Marketing Strategy; Social Media Strategy & Content Creation; Logistics & Distribution; Specialized Music Hardware. Delivered live demonstrations and expert Q&A sessions.
Founder, Team Owner & Marketing Director at DHR [Esports Racing Team]
January 1, 2005 - January 1, 2015
Pioneered and managed an esports team from inception to top-tier global competition, fostering a culture of high performance, strong cohesion, and mutual respect. Secured and managed commercial sponsorship deals with international hardware companies including Fanatec (Germany) and SimCraft (USA) - The sponsorship deal with SimCraft also led to a future partnership deal. Recruited, managed, and developed high-profile racing champions, establishing strong professional relationships. Directed all team marketing and communication efforts, elevating brand presence and ensuring the team was recognized as one of the most respected in the industry.
Audio Designer (Champ Car Project) at Independent Developers Team
January 1, 2008 - January 1, 2010
Worked with developers and the physics team to design realistic car audio for a Champ Car racing simulator. Created engine, transmission, and ambient sounds tailored to match real-world vehicle dynamics and race conditions. Integrated audio assets into the rFactor platform using custom scripting and game tools, ensuring accurate in-game behavior. Sounds were featured in a full-scale simulator showcased at Champ Car racing events, enhancing the live fan experience.

Education

GCSEs in Art, English, Geography & Music at Footprint Studios, Nottingham, UK
January 11, 2030 - January 9, 2026
GCSEs in Art, English, Geography & Music at Ellis Guilford School, Nottingham, UK
January 11, 2030 - January 27, 2026
Certificate at Footprint Studios, Nottingham, UK
January 11, 2030 - January 27, 2026

Qualifications

GCSEs in Art, English, Geography & Music
January 11, 2030 - January 27, 2026
Certificate (Footprint Studios)
January 11, 2030 - January 27, 2026

Industry Experience

Media & Entertainment, Gaming, Professional Services, Software & Internet