Available to hire
Hi there! I’m Jonathan Tu, a 3D artist focused on character animation for games and immersive media. I lead and contribute to pipeline development, asset creation, rigging, and animation, delivering polished visuals in Unity and Unreal while collaborating closely with cross-disciplinary teams to define visual style and technical direction.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Chinese
Fluent
Work Experience
Lead 3D Artist at Low Poly Mouse Game
December 1, 2025 - December 1, 2025Led a 12-person 3D art pipeline team, directing visual style and technical execution across models, rigs, character animations, shaders, and asset import. Created and optimized 3D models, rigs, and animations in Maya; textured assets in Substance Painter, developed a custom pixelized shader, and integrated them into Unity. Shipped a multiplayer Steam game, achieving 10,376 library additions and 444 downloads/plays.
3D Artist at Temporal Dissonance AR Composition Exhibition
June 1, 2025 - June 1, 2025Selected to participate in the exhibition as Top 10% senior students, featuring digital and mixed-media works. Gathered and posed 3D models, captured original photographs, and composed all elements with my photography to create integrated visual scenes. Exhibited the final work at Sage Dean’s Gallery (Troy, NY) and featured across RPI campus platforms, attracting 300+ viewers.
3D Artist at Temporal Dissonance – Solo Short Film
September 30, 2024 - December 30, 2024Produced a 1-minute cinematic short using Unreal Engine Cinematics, completing the full project 25% faster than planned; designed the storyboard, lighting, and camera composition from scratch; created and customized MetaHuman characters, including rigging, animation setup, and motion capture retargeting; delivered a fully rendered cinematic showcasing environment contrast, character performance, and real-time rendering workflows.
MoCap Project - Technical Artist at MoCap Project
July 31, 2022 - July 31, 2022Contributed to the successful completion of the artist’s final project with Professor Silvia Ruzanka, strengthening motion capture pipeline development and technical animation skills. Recorded motion capture data and cleaned raw datasets, retargeted motion data to a hand model in Houdini and Unreal Engine, optimizing for integration and real-time performance.
Education
Bachelor of Science at Rensselaer Polytechnic Institute
July 1, 2021 - December 1, 2025Duo Major in Game Design & Electronic Art
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
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