Hi, I’m Jonathan, a Unity developer with over 8 years of experience building multiplayer games, VR/AR applications, and rapid prototypes across mobile, desktop, and XR. I specialise in solving tough technical problems fast, whether it’s multiplayer desync, broken lobbies, or performance issues in VR. What I Do Best: - Multiplayer Systems: If it’s broken, I’ll fix it. If it doesn’t exist yet, I’ll build it fast and clean. - VR/AR Engineering: Quest, AR Foundation, Vuforia, training sims. - Rapid Prototyping: Build fast, iterate faster. - Game Optimisation: Frame drops, lag, bugs, all handled. - Cross-Platform Builds: iOS, Android, PC, WebGL. - Why Work With Me: Problem Solver: I fix what others can’t. Efficient: Fast turnaround, clear communication. Proven: Real-world projects, shipped and maintained. Whether you're building something new or need help cleaning up a mess, I’m ready to jump in and get results. Let’s talk!

Jonathan Bala

Hi, I’m Jonathan, a Unity developer with over 8 years of experience building multiplayer games, VR/AR applications, and rapid prototypes across mobile, desktop, and XR. I specialise in solving tough technical problems fast, whether it’s multiplayer desync, broken lobbies, or performance issues in VR. What I Do Best: - Multiplayer Systems: If it’s broken, I’ll fix it. If it doesn’t exist yet, I’ll build it fast and clean. - VR/AR Engineering: Quest, AR Foundation, Vuforia, training sims. - Rapid Prototyping: Build fast, iterate faster. - Game Optimisation: Frame drops, lag, bugs, all handled. - Cross-Platform Builds: iOS, Android, PC, WebGL. - Why Work With Me: Problem Solver: I fix what others can’t. Efficient: Fast turnaround, clear communication. Proven: Real-world projects, shipped and maintained. Whether you're building something new or need help cleaning up a mess, I’m ready to jump in and get results. Let’s talk!

Available to hire

Hi, I’m Jonathan, a Unity developer with over 8 years of experience building multiplayer games, VR/AR applications, and rapid prototypes across mobile, desktop, and XR.

I specialise in solving tough technical problems fast, whether it’s multiplayer desync, broken lobbies, or performance issues in VR.

What I Do Best:

  • Multiplayer Systems:
    If it’s broken, I’ll fix it. If it doesn’t exist yet, I’ll build it fast and clean.

  • VR/AR Engineering:
    Quest, AR Foundation, Vuforia, training sims.

  • Rapid Prototyping:
    Build fast, iterate faster.

  • Game Optimisation:
    Frame drops, lag, bugs, all handled.

  • Cross-Platform Builds:
    iOS, Android, PC, WebGL.

  • Why Work With Me:
    Problem Solver: I fix what others can’t.

Efficient: Fast turnaround, clear communication.

Proven: Real-world projects, shipped and maintained.

Whether you’re building something new or need help cleaning up a mess, I’m ready to jump in and get results.

Let’s talk!

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