Jonathan Duval

Available to hire

I am a real-time 3D artist and Unreal Engine specialist with 15+ years of experience creating interactive environments, simulations and optimized replicas of real-world locations.

About

I am a real-time 3D artist and Unreal Engine specialist with 15+ years of experience creating interactive environments, simulations and optimized replicas of real-world locations. I specialise in building real-time scenes for mobile, VR and desktop applications, blending artistic direction with robust technical pipelines.

Currently, I’m developing digital heritage and location-based experiences using Unreal Engine, with a strong focus on performance, accuracy, and user interaction. I also provide consulting and training in Unreal Engine real-time production.

  • Joined May 2026

Languages

  • FrenchFluent
  • EnglishFluent
  • JapaneseBeginner

Industry experience

  • Education
  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Professional Services
  • Other

Projects · 3

Nihon Legacy

Nihon Legacy is a cultural exploration application developed in Unreal Engine, focused on the interactive discovery of iconic Japanese sites.

Designed for mobile and VR platforms, the project features real-time optimized 3D environments combining faithful reconstruction, storytelling, and intuitive user interaction.

Through this project, I aim to make Japanese heritage accessible in an immersive and educational way, blending artistic direction, technical performance, and user experience.

The project is developed independently, covering all aspects from design to implementation.

In-game Screenshots

Nihon Legacy

Nihon Legacy

Trailer

  • 3D Modeler
  • 3D Visualizer
  • App Designer

![Nihon Legacy](https://www.twine.net/signin

Selection of architectural and urban environment visualizations produced earlier in my career using 3ds Max and V-Ray, focused on real-world locations, residential buildings and urban-scale projects.

This work strengthened my understanding of architectural forms, lighting and spatial composition, which now directly informs my real-time and interactive work in Unreal Engine.

![Nihon Legacy](https://www.twine.net/signin

![Nihon Legacy](https://www.twine.net/signin

  • 3D Designer
  • 3D Visualizer

![Tokyo Shop](https://www.twine.net/signin

Tokyo Shop is a personal 3D environment study created in Unreal Engine, focusing on architectural details and materials inspired by everyday urban buildings in Japan.

The project explores realistic proportions, surface wear,
and visual balance within a compact environment.

Technical Details

  • Engine: Unreal Engine 5
  • Modeling: 3ds Max
  • Texturing: Substance Painter
  • Lighting: Fully real-time lighting setup
  • Optimization: Designed for real-time performance
  • 3D Designer
  • 3D Modeler

Work experience· 12 roles

Lighting & Compositing Artist / CG Generalist · JunglerMay 2018 – Jun 2018 · 2 mos

Second stint focusing on real-time environments and virtual production for advertising projects.

Lead Real-Time & Digital Environment Artist · Tako StudioJan 2018 – Present · 8 yrs 11 mos

Lead role focused on creating optimized real-time environments based on real-world locations, developing interactive Unreal Engine applications for mobile, VR and desktop, and establishing environment optimization pipelines for large-scale scenes. Involved in digital heritage projects recreating Japanese cultural sites in real-time (mobile-first), real-time visualization and interactive simulation workflows, and Unreal Engine real-time production consulting and training.

Lighting & Compositing Artist / CG Generalist · JunglerApr 2017 – May 2017 · 2 mos

Real-time environments and virtual production content for advertising projects, including work for clients such as Victor & Rolf, Babybel and Spontex (first stint).

Real-Time 3D Generalist · La Rue ImageSep 2016 – Nov 2016 · 3 mos
Real-Time 3D Generalist · NKIJun 2016 – Jan 2017 · 8 mos
Character Artist · Darewise EntertainmentMay 2016 – Jun 2016 · 2 mos
Unreal Engine & Real-Time Production Instructor (Higher Education) · FreelanceJan 2016 – Jan 2023 · 7 yrs 1 mo
Real-Time 3D Generalist · The UX AgencyOct 2015 – Feb 2018 · 2 yrs 5 mos

Certifications and awards

European Bachelor of Computer Graphic Art2007 – 2010

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