I am a real-time 3D artist and Unreal Engine specialist with 15+ years of experience creating interactive environments, simulations and optimized replicas of real-world locations. I specialise in building real-time scenes for mobile, VR and desktop applications, blending artistic direction with robust technical pipelines.
Currently, I’m developing digital heritage and location-based experiences using Unreal Engine, with a strong focus on performance, accuracy, and user interaction. I also provide consulting and training in Unreal Engine real-time production.
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Nihon Legacy is a cultural exploration application developed in Unreal Engine, focused on the interactive discovery of iconic Japanese sites.
Designed for mobile and VR platforms, the project features real-time optimized 3D environments combining faithful reconstruction, storytelling, and intuitive user interaction.
Through this project, I aim to make Japanese heritage accessible in an immersive and educational way, blending artistic direction, technical performance, and user experience.
The project is developed independently, covering all aspects from design to implementation.
In-game Screenshots


Trailer
![Nihon Legacy](https://www.twine.net/signin
Selection of architectural and urban environment visualizations produced earlier in my career using 3ds Max and V-Ray, focused on real-world locations, residential buildings and urban-scale projects.
This work strengthened my understanding of architectural forms, lighting and spatial composition, which now directly informs my real-time and interactive work in Unreal Engine.
![Nihon Legacy](https://www.twine.net/signin
![Nihon Legacy](https://www.twine.net/signin
- Engine: Unreal Engine 5
- Modeling: 3ds Max
- Texturing: Substance Painter
- Lighting: Fully real-time lighting setup
- Optimization: Designed for real-time performance
![Tokyo Shop](https://www.twine.net/signin
Tokyo Shop is a personal 3D environment study created in Unreal Engine, focusing on architectural details and materials inspired by everyday urban buildings in Japan.
The project explores realistic proportions, surface wear,
and visual balance within a compact environment.
Technical Details
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