Visualization Expert & Real-Time 3D Technical Leader with 25+ years delivering high-fidelity immersive experiences, digital twins, and enterprise-grade data-driven 3D solutions. I build and scale real-time visualization pipelines in Unity and Unreal Engine, optimizing performance for photorealistic environments and translating complex technical needs into compelling visual outcomes.
I’ve led cross-functional teams and scaled XR/real-time visualization practices from the ground up, including $210M+ in delivery across government and enterprise clients. My work spans Unity/Unreal production, lidar/point-cloud integration, combat VFX and lighting, and establishing standards that improve consistency, velocity, and scalability across distributed teams.
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