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As Creative Director, I led creative direction and hands-on character concept art across multiple game projects, defining visual identity, world-building, and character design from early concept through production. I collaborated closely with developers and technical artists to ensure concepts supported gameplay, tone, and production needs.
Over the years I have been commissioned to work on various comic covers, character pin-ups, and published projects. I care deeply about craft, taste, and collaboration, and I enjoy building characters that feel lived-in while working closely with teams to ship meaningful work.
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Various assets, UI and character designs created on video game projects I’ve been a part of.
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