_Website not available. Sign in: https://www.twine.net/signup_ As Creative Director, I led creative direction and hands-on character concept art across multiple game projects, defining visual identity, world-building, and character design from early concept through production. I collaborated closely with developers and technical artists to ensure concepts supported gameplay, tone, and production needs. Over the years I have been commissioned to work on various comic covers, character pin-ups, and published projects. I care deeply about craft, taste, and collaboration, and I enjoy building characters that feel lived-in while working closely with teams to ship meaningful work.

Jonathan Rector

_Website not available. Sign in: https://www.twine.net/signup_ As Creative Director, I led creative direction and hands-on character concept art across multiple game projects, defining visual identity, world-building, and character design from early concept through production. I collaborated closely with developers and technical artists to ensure concepts supported gameplay, tone, and production needs. Over the years I have been commissioned to work on various comic covers, character pin-ups, and published projects. I care deeply about craft, taste, and collaboration, and I enjoy building characters that feel lived-in while working closely with teams to ship meaningful work.

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As Creative Director, I led creative direction and hands-on character concept art across multiple game projects, defining visual identity, world-building, and character design from early concept through production. I collaborated closely with developers and technical artists to ensure concepts supported gameplay, tone, and production needs.

Over the years I have been commissioned to work on various comic covers, character pin-ups, and published projects. I care deeply about craft, taste, and collaboration, and I enjoy building characters that feel lived-in while working closely with teams to ship meaningful work.

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Work Experience

Creative Director at I Dream Interactive
January 1, 2013 - Present
Led creative direction and hands-on character concept art across multiple game projects, defining visual identity, world-building, and character design from early concept through production. Collaborated closely with developers and technical artists to ensure concepts supported gameplay, tone, and production needs.
Freelance Illustrator at Self-employed
January 1, 2000 - Present
Commissioned to work on various comic covers, character pin-ups, and published projects.

Education

Traditional Animation at St. Clair College
January 1, 2004 - January 1, 2005

Qualifications

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Industry Experience

Gaming, Media & Entertainment