Environment Artist / 3D Artist with a passion for immersive simulations and visual storytelling. Video game obsessed, dog-loving, and a world traveler at heart. I’m originally from Georgia, USA, with Florida already growing on me. I earned a Bachelor’s in 3D Design and have progressed to Simulation Developer. With 3D and design as my primary focus, I’m pursuing a career in Environment Design. I have 4 years of experience as an Environment Artist and over 6 years as a 3D Artist. I look forward to my next adventure in my career.

Jonathan Paguada

Environment Artist / 3D Artist with a passion for immersive simulations and visual storytelling. Video game obsessed, dog-loving, and a world traveler at heart. I’m originally from Georgia, USA, with Florida already growing on me. I earned a Bachelor’s in 3D Design and have progressed to Simulation Developer. With 3D and design as my primary focus, I’m pursuing a career in Environment Design. I have 4 years of experience as an Environment Artist and over 6 years as a 3D Artist. I look forward to my next adventure in my career.

Available to hire

Environment Artist / 3D Artist with a passion for immersive simulations and visual storytelling. Video game obsessed, dog-loving, and a world traveler at heart.

I’m originally from Georgia, USA, with Florida already growing on me. I earned a Bachelor’s in 3D Design and have progressed to Simulation Developer. With 3D and design as my primary focus, I’m pursuing a career in Environment Design. I have 4 years of experience as an Environment Artist and over 6 years as a 3D Artist. I look forward to my next adventure in my career.

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Language

English
Fluent

Work Experience

Environment Artist at VINCI VR, Inc.
November 1, 2022 - October 31, 2023
Used World Creator to design landscape maps; blocked out environment levels for ground work in UE4; designed 3D environments with attention to detail and creative storytelling; created landscape elements, vegetation, trees, plants, etc.; created landscape material alongside organic and plant materials in UE4; created 3D props in Maya for set dressing in UE4; used Substance Painter to texture assets; worked with Perforce data server to send and receive game revisions.
Simulation Developer at Textron Systems
April 1, 2023 - August 31, 2023
In charge of creating all props and assets for simulation research and helped develop a real time simulation environment in UE5.1; created landscape foliage and tiles using Maya, SpeedTree, and UE5.1; designed Car HMI display interface with Blueprint used for interactive car cab for real time simulation; integrated C++ code into HMI display for functionality with car cab interface
3D Graphics Engineer at Boeing
April 1, 2019 - July 31, 2020
Worked on new Chinook helicopter design in AutoCAD and imported it to 3Ds Max to render out 3D graphics; imported final renders to Photoshop for design and layout of various elements for teaching & training; used 3Ds Max for 3D design, modeling, lighting, rendering, texturing, & CAD data rework / clean up; used Unreal Engine 4 to add materials and render images
Simulation Engineer at ETC Simulation, LLC
June 1, 2021 - April 30, 2023
Simulation Engineer for training environments; implemented assets for simulation pipeline and contributed to asset creation and integration.

Education

Bachelor of Art / 3D Design at Full Sail University
January 1, 2015 - January 1, 2017
2nd Major in 3D Industrial Design at Chattahoochee Technical College
January 1, 2011 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet