Available to hire
I’m John Cortecero, a digital artist and AI visual specialist based in Chicago with 25+ years of experience in game art, animation, and UI across console, casino, mobile, and educational platforms. I’ve recently expanded into AI-generated imagery, developing distinctive visual styles and assets.\n\nI thrive on brand aesthetics, visual consistency, and elevating user experiences through innovative digital content. I’m a collaborative team player who enjoys exploring AI-assisted workflows to push creative boundaries while maintaining high quality.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Digital Artist at Attainment Company
May 1, 2022 - June 1, 2025Developed concepts, wireframes, storyboards, layouts, UI, 2D/3D environments, graphics, level design, logos, animation and related digital art across multiple platforms. Led AI-assisted art production establishing visual consistency across various subjects and AI animation troubleshooting outputs to improve quality. Collaborated closely with cross-functional teams to meet project goals and enhance user experience.
Freelance Game & Media Artist at Freelance Game & Media Artist
February 1, 2015 - PresentCreated mobile game UI, level illustrations, and maps for Hasbro - Paw Patrol; delivered complete game graphics and animations for 25+ slot titles for IGT, Rocket Gaming LED, Cadillac Jack, MTS Games and Merit Entertainment; designed graphics and animations for ShufflAlley.com’s Parker Bohn III Pro Bowler; produced DVD authoring/editing for Questar Video and Solidline Media; created packaging design for Cobra Electronics.
Senior Artist at Chewy Software
June 1, 2007 - February 1, 2015Created environments, 2/3-D characters, animations, UI and game assets for 35+ titles; clients include LeapFrog, Disney, Hasbro, Nickelodeon. Independent game concept, development and visual design.
Senior Artist at InSights
September 1, 2004 - June 1, 2007Designed game concepts, 2D/3-D characters, animations, environments, logos and related digital art for various slot/game platforms. Clients included Rocket Gaming, Bally and Merit Entertainment. Contributed to 4 shipped titles; collaborated directly with clients to resolve design challenges.
Studio Lead Artist at WMS Industries
September 1, 1998 - September 1, 2002Led a team of 5 core artists in developing 2D/3D assets, animations and game design for 17 published video slot titles (including 2 original titles). Improved project turnaround time by 20% through enhanced workflow processes; managed schedules, reviews and cross-team collaboration. Mentored core artists, conducted interviews and aligned goals with focus group feedback.
Digital Artist at Konami
November 1, 1996 - July 1, 1998Created characters, environments and animation for various platforms; 2 published titles.
Digital Artist at NUFX Inc.
January 1, 1993 - November 1, 1996Developed level design, environments, characters and animation for various game platforms, 4 published titles.
Education
Associate Degree at American Academy of Art
January 11, 2030 - June 1, 1988Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet, Education
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
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