Fortnite
Jordan Brown
Published
0
• Worked in Unreal Engine 4/5 to create blueprint logic for dynamic animation.
• Creation of control rigs for characters( skinning, joint chains for dynamics).
• Collaborated with other departments on the creation process of characters.
• Facial rigging of characters, with legacy method and 3Lateral tools.
• Optimizing in engine assets to run on low end hardware and switch.