I have worked on several projects, from small to large. From rigging to animating characters.
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• Worked in Unreal Engine 4/5 to create blueprint logic for dynamic animation.
• Creation of control rigs for characters( skinning, joint chains for dynamics).
• Collaborated with other departments on the creation process of characters.
• Facial rigging of characters, with legacy method and 3Lateral tools.
• Optimizing in engine assets to run on low end hardware and switch.
•Rigging characters for cinematics(skinning, joint chains for dynamics).
•Recorded character performances with inertial Motion Capture Suit.
•Hand Keyframe character animations, animated cameras.
•Creation of in engine Dynamics(Cloth Dynamics, Groom Hair Dynamics).
•Creation of Level Sequence for cinematics for rendering.
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