I have worked on several projects, from small to large. From rigging to animating characters.

Jordan Brown

I have worked on several projects, from small to large. From rigging to animating characters.

Available to hire

I have worked on several projects, from small to large. From rigging to animating characters.

Language

English
Fluent

Work Experience

Animator & Technical Animator at HIGH VOLTAGE SOFTWARE – DRAGON FRONT: ADVENTURES
August 31, 2024 - July 1, 2025
Rigged characters for cinematics; Recorded motion capture performances with inertial Motion Capture suits; Animated characters for cinematics; Created dynamics for characters(Cloth, Groom); Created level squaunece for cinematics and camera work.
Technical Animator at HIGH VOLTAGE SOFTWARE – CO-DEVELOPMENT WORK WITH EPIC ON FORTNITE
October 1, 2021 - March 1, 2024
• Worked in Unreal Engine 4/5 to create blueprint logic for dynamic animation. • Creation of control rigs for characters( skinning, joint chains for dynamics). • Collaborated with other departments on the creation process of characters. • Facial rigging of characters, with legacy method and 3Lateral tools. • Optimizing in engine assets to run on low end hardware and switch.
Animator & Technical Animator at SHIVER ENTERTAINMENT – UNANNOUNCED TITLES
August 30, 2019 - September 29, 2021
•Developing animations for gameplay in Maya. •Creating Control Rigs for characters, modifying/retargetting onto other characters. •Developing Animation Blueprints and logic connections to character controller. •Delegation of work, creation of pipelines, establish animation style to lead the animation interns.
Animator at GLASS CAT STUDIOS. LLC – THE HAUNTING HOUR
August 1, 2018 - December 1, 2018
•Developed animations for narrative progression as per design teams requests in Maya. •Conceptualized and developed animations for NPC characters in Maya.

Education

M.S. - Interactive Entertainment – Animation at University of Central Florida Florida Interactive Entertainment Academy
January 11, 2030 - January 1, 2018
B.A. - Game Design at School of Visual Art and Design
January 11, 2030 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Fortnite

    • Worked in Unreal Engine 4/5 to create blueprint logic for dynamic animation.
    • Creation of control rigs for characters( skinning, joint chains for dynamics).
    • Collaborated with other departments on the creation process of characters.
    • Facial rigging of characters, with legacy method and 3Lateral tools.
    • Optimizing in engine assets to run on low end hardware and switch.

    paper DragonFront: Adventures

    •Rigging characters for cinematics(skinning, joint chains for dynamics).
    •Recorded character performances with inertial Motion Capture Suit.
    •Hand Keyframe character animations, animated cameras.
    •Creation of in engine Dynamics(Cloth Dynamics, Groom Hair Dynamics).
    •Creation of Level Sequence for cinematics for rendering.