I’m a Game & Level Designer with 4 years of experience working in both Indie and AAA games. I have a passion for designing and developing 3D maps and procedural generation systems for 2D levels. I especially enjoy games that focus on movement, exploration, and innovative ways of traversal. Outside of gaming, I’m deeply interested in literature, narrative, and immersive storytelling with rich worlds and characters. I love creating experiences that engage players both visually and emotionally.

Jorge Rodríguez Jové

I’m a Game & Level Designer with 4 years of experience working in both Indie and AAA games. I have a passion for designing and developing 3D maps and procedural generation systems for 2D levels. I especially enjoy games that focus on movement, exploration, and innovative ways of traversal. Outside of gaming, I’m deeply interested in literature, narrative, and immersive storytelling with rich worlds and characters. I love creating experiences that engage players both visually and emotionally.

Available to hire

I’m a Game & Level Designer with 4 years of experience working in both Indie and AAA games. I have a passion for designing and developing 3D maps and procedural generation systems for 2D levels. I especially enjoy games that focus on movement, exploration, and innovative ways of traversal.

Outside of gaming, I’m deeply interested in literature, narrative, and immersive storytelling with rich worlds and characters. I love creating experiences that engage players both visually and emotionally.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Fluent
Japanese
Beginner

Work Experience

Level Designer at Nimble Giant
August 31, 2024 - July 14, 2025
Worked for 2.5 years as a Level Designer on an unannounced Multiplayer FPS involving a team of nearly one hundred people. Responsibilities included designing, documenting, and proposing multiple new maps. Owned several map areas establishing vision, goals, and flow. Implemented, tested, and iterated blockouts in engine. Collaborated with QA and Environment Artists to achieve realistic maps while maintaining healthy gameplay.
Game Designer & C# Programmer at Yocaikade
March 1, 2022 - July 14, 2025
Developed Ignited Steel, a Turn-Based Tactics game published by Meteorbyte Studios and developed by a small team created with five ex-college classmates. Defined the core game design and developed main features in C# including Level and Game Procedural Systems, Enemy AI, Player Weapons, and UI. Managed production tasks and deadlines, balanced and iterated enemy and equipment statistics. Served as Narrative Owner writing all in-game descriptions and over half the narrative events.

Education

B.A Degree at U-Tad
September 1, 2016 - June 30, 2020

Qualifications

B2 English Diploma
January 1, 2016 - December 31, 2016

Industry Experience

Gaming, Software & Internet, Media & Entertainment