3D Artist and technical artist with professional experience across the real-time pipeline, from modeling and texturing to asset integration, lighting, cinematics, post-processing, and VFX in Unity and Unreal Engine. Experienced in environment creation, camera/lighting setup, and in-game implementation. I’ve contributed to level design and narrative planning (storyboards, narrative structure) and also worked on QA validation for real-time experiences. Strong blend of artistic workflow and technical execution for game and virtual environment projects.

JOSÉ LUIS REICIO SASTRE

3D Artist and technical artist with professional experience across the real-time pipeline, from modeling and texturing to asset integration, lighting, cinematics, post-processing, and VFX in Unity and Unreal Engine. Experienced in environment creation, camera/lighting setup, and in-game implementation. I’ve contributed to level design and narrative planning (storyboards, narrative structure) and also worked on QA validation for real-time experiences. Strong blend of artistic workflow and technical execution for game and virtual environment projects.

Available to hire

3D Artist and technical artist with professional experience across the real-time pipeline, from modeling and texturing to asset integration, lighting, cinematics, post-processing, and VFX in Unity and Unreal Engine. Experienced in environment creation, camera/lighting setup, and in-game implementation.

I’ve contributed to level design and narrative planning (storyboards, narrative structure) and also worked on QA validation for real-time experiences. Strong blend of artistic workflow and technical execution for game and virtual environment projects.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Intern at Droyz Toyz
June 1, 2025 - July 1, 2025
Supported 3D art pipeline and assisted with modeling, texturing, lighting, and level-design tasks; collaborated with the team to deliver assets for intern projects; demonstrated adaptability across tasks within a gaming/toy-focused studio.
Intern (3D Generalist) at Droyz Toyz
June 1, 2025 - August 1, 2025
Internship at Droyz Toyz in Barcelona. Assisted with 3D modeling and production tasks, contributing to multiple project workflows and gaining hands-on experience in a game/creative studio environment.
Student internship - 3D modeler at Droyz Toyz
January 1, 2025 - Present
Render Beta QA Tester at OctaSpace
January 1, 2024 - December 31, 2024
Render Beta Tester at OCTARENDER (render farm)
January 1, 2024 - September 1, 2024
Beta tester for render farm pipelines; provided feedback on rendering workflows and performance to help optimize rendering processes.
3D Generalist at DreamTech5
October 1, 2023 - February 1, 2024
Handled UV mapping and texturing of hard-surface assets. Designed and created two projects, including environments, props/assets, and characters.
3D Generalist (Internship) at DreamTech5
October 1, 2023 - February 1, 2024
UV mapping and texturing of hard-surface assets; designed and created two projects including environments, props/assets and characters.
Unity Integrator / 3D Generalist at Sony PlayStation Talents ES program
June 1, 2023 - December 1, 2023
Part of a team developing 'The Light Who Falls', a 2.5D low-poly game. Took on multiple responsibilities including level design, lighting, post-processing effects, modeling, texturing, and cinematics; contributed to a nomination for best original idea at the IOOKOL awards in Madrid.
3D Generalist / Unity Integrator (PlayStation Talents ES finalist) at Sony PlayStation Talents ES program
June 1, 2023 - December 31, 2023
Part of a team developing a 2.5D low-poly title, 'The Light Who Falls'. Initially integrated in Unity, later expanding to 3D generalist tasks including level design, lighting, post-processing, modeling/texturing, and cinematics; nominated for best original idea at the IOOKOL awards in Madrid.
3D generalist (Student internship) at Dream Tech 5
January 1, 2023 - January 1, 2024
Full responsibility for development of two projects for the Meta Universe. Worked across the 3D production pipeline (modeling, integration, and real-time implementation).
Finalist / nominated (2.5D platforms - story/production roles) at Sony Play Station Talents ESP
January 1, 2023 - December 31, 2023
The Light Who Falls (2.5D platform). Contributed to level design and narrative planning; created storyboards. Worked as 3D artist: modeled, textured, and integrated assets and levels in Unity. Also acted as technical artist: created lighting, camera setup in-game and cinematics, post-processing effects, and VFX.
Esports professional player - Rainbow Six Siege at Arctic Gaming and Wizards Club
January 1, 2018 - January 1, 2020
Professional Esports Player (Rainbow Six Siege) at Arctic Gaming & Wizards
January 1, 2018 - December 31, 2020
Competitive esports player representing clubs Arctic Gaming and Wizards; active in professional scene from 2018 to 2020.
Professional Esports Player at Rainbow Six Siege (R6)
January 1, 2018 - December 31, 2020
Professional esports player; competed in R6 events and clubs including Arctic Gaming & Wizards.

Education

Higher Education Diploma in 3D Animation, Games & Interactive Environments at Universae (Madrid)
January 1, 2022 - January 1, 2024
Master's Program in 3D Model & 3D printing at MINT de Grupo Northius ( Galicia )
January 1, 2024 - January 1, 2026
Higher Education Diploma in 3D Animation, Games & Interactive Environments at Universae (Madrid)
January 1, 2022 - January 1, 2024
Master's Program in 3D Model & 3D printing at MINT de Grupo Northius (Galicia)
January 1, 2024 - January 1, 2026
Higher diploma (education) at 3D, animation, videogames and virtual environments (school name not provided)
January 11, 2030 - August 22, 2026
Master at Modeling & 3D print (institution not provided)
January 11, 2030 - August 22, 2026

Qualifications

CSWA - SolidWorks
January 11, 2030 - April 29, 2026
CSWP - SolidWorks
January 11, 2030 - April 29, 2026
Udemy Blender Courses
January 11, 2030 - April 29, 2026
SolidWorks CSWA
January 11, 2030 - May 9, 2026
SolidWorks CSWP
January 11, 2030 - May 9, 2026
Udemy - Blender courses
January 11, 2030 - May 9, 2026
Odin3D
January 11, 2030 - May 9, 2026
Cisco Raya
January 11, 2030 - May 9, 2026
B2 English (Cambridge Academic education)
January 11, 2030 - August 22, 2026
Technical Development (Unreal Engine - Blender game assets - Odin 3D - Blender stylized character creation - other courses not fully specified)
January 11, 2030 - August 22, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services, Computers & Electronics