Hi, I'm Josh Coss, a passionate Game Developer with a strong background in gameplay mechanics, debugging, and optimizing game performance. I specialize in C# programming within Unity's development environment and enjoy collaborating with cross-functional teams to create engaging and polished games. Problem-solving and attention to detail define my approach, and I love crafting immersive gaming experiences that captivate players. In addition to coding, I have experience designing dynamic systems and winning programming challenges, which keeps me motivated to push the boundaries of game development. When I'm not programming, I also enjoy being part of creative communities and performing with a comedy group, which helps me keep a balanced and fun outlook on life.

Josh Coss

Hi, I'm Josh Coss, a passionate Game Developer with a strong background in gameplay mechanics, debugging, and optimizing game performance. I specialize in C# programming within Unity's development environment and enjoy collaborating with cross-functional teams to create engaging and polished games. Problem-solving and attention to detail define my approach, and I love crafting immersive gaming experiences that captivate players. In addition to coding, I have experience designing dynamic systems and winning programming challenges, which keeps me motivated to push the boundaries of game development. When I'm not programming, I also enjoy being part of creative communities and performing with a comedy group, which helps me keep a balanced and fun outlook on life.

Available to hire

Hi, I’m Josh Coss, a passionate Game Developer with a strong background in gameplay mechanics, debugging, and optimizing game performance. I specialize in C# programming within Unity’s development environment and enjoy collaborating with cross-functional teams to create engaging and polished games. Problem-solving and attention to detail define my approach, and I love crafting immersive gaming experiences that captivate players.

In addition to coding, I have experience designing dynamic systems and winning programming challenges, which keeps me motivated to push the boundaries of game development. When I’m not programming, I also enjoy being part of creative communities and performing with a comedy group, which helps me keep a balanced and fun outlook on life.

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Experience Level

Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Event Assistant at MacEwan University
November 1, 2021 - Present
Organized and managed technical setups for events, ensuring smooth operations and addressing real-time issues. Delivered exceptional service while coordinating with diverse teams and stakeholders. Maintained detailed records of inventory and event logistics, showcasing organizational proficiency.

Education

Bachelor of Science at MacEwan University
January 1, 2020 - December 31, 2024

Qualifications

Winner, Unity Programming Challenge
January 1, 2023 - December 31, 2023
Member, GameCamp Edmonton Game Developers Association
January 1, 2024 - December 31, 2024

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment
    paper Shadows of the Sanitorium

    A Dead Cells-inspired roguelike dungeon crawler set in a decaying hospital. Wake from a mysterious slumber to uncover the secrets of this haunted sanatorium, battling through procedurally generated corridors while collecting power-ups and upgrades.

    https://www.twine.net/signin

    paper OverenLUMBERed

    A resource management game where you race to build a lumber empire and become a billionaire before the environmental devastation you’re causing destroys the planet. Chop down trees, expand your operation, and see if greed can outpace ecological collapse in this award-winning game from the Games Job Fair Spring 2023 Unity Programming Challenge.

    https://www.twine.net/signin