With over five years of experience in game development and design, skilled in leading teams, crafting studio policies, and managing projects. Successfully released multiple games on various platforms and led the production of a highly anticipated project set to launch in six months.

Josh Peaslee

With over five years of experience in game development and design, skilled in leading teams, crafting studio policies, and managing projects. Successfully released multiple games on various platforms and led the production of a highly anticipated project set to launch in six months.

Available to hire

With over five years of experience in game development and design, skilled in leading teams,
crafting studio policies, and managing projects. Successfully released multiple games on various
platforms and led the production of a highly anticipated project set to launch in six months.

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Work Experience

Producer at Hatalom Corporation
January 1, 2023 - May 1, 2024
Led production and scheduling for multiple game projects; introduced performance plans boosting productivity and delivery of project milestones; managed intricate game development schedules, ensuring timely updates and bug fixes; led a team of designers and developers to foster a cooperative and productive work environment.
Lead Game Developer at Provenance Gaming
April 1, 2022 - January 1, 2023
Led development teams, oversaw design and production, and supported lead technical designer responsibilities; supervised a team of 11 designers and improved interfaces and assets; delivered milestones ahead of schedule.
Game Designer/Producer at Black Banshee Studios
March 1, 2021 - December 1, 2022
Led design and production across multiple projects; mentored junior designers; created design documents and pitches for studio leadership; contributed to projects such as Little Critter and You Deserve a Seat; produced Payload, an award-winning student game.
Game Developer at Beach Day Studios
January 1, 2019 - May 1, 2020
Developed gameplay features, optimized interfaces and assets, and contributed to multi-platform releases (Google Play, Apple Store, Steam); improved team efficiency and delivered prototypes rapidly; mentored junior staff.

Education

Master of Science in Game Design at Full Sail University
September 1, 2020 - September 1, 2021
Bachelor’s Degree in Game Design at Full Sail University
January 1, 2014 - December 1, 2017

Qualifications

Verified Certificate for HTML5 and CSS Fundamentals
January 11, 2030 - March 10, 2026
Verified Certificate for HTML5 Coding Essentials and Best Practices
January 11, 2030 - March 10, 2026
Verified Certificate for Applied Scrum for Agile Project Management
January 11, 2030 - March 10, 2026
Verified Certificate for Sprint Planning for Faster Agile Team Delivery
January 11, 2030 - March 10, 2026
Verified Certificate for Agile Innovation and Problem Solving Skills
January 11, 2030 - March 10, 2026
Verified Certificate for Agile Leadership Principles and Practices
January 11, 2030 - March 10, 2026
Verified Certificate for Agile Process, Project, and Program Controls
January 11, 2030 - March 10, 2026
Verified Certificate for CSS Basics
January 11, 2030 - March 10, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment