"The music was excitingly inspired. I listened to it for a while and it kept on giving. One of the most inspired OSTs I've heard in a while, kudos!" - Giorgio Vezzini, audio lead on Baldur's Gate 3. --- About Me: "Evocative melodies to intensify your world's emotional core" I am a video game composer, classically-trained pianist, and technical audio designer inspired by legendary Japanese video game composers and timeless film soundtracks. With a versatile palette spanning soaring orchestral themes, high-octane electronic beats and haunting ambient soundscapes, my melody-driven sound aims squarely at the heart of a player's emotional journey. Besides composition I can offer audio implementation and integration, and have created a Unity package for designing complex music transitions that I can use in projects which prefer not to go down the middleware route. I co-run Scout Audio, which offers turnkey solutions for all your game's audio needs: music composition, sound design, dialogue editing, audio implementation, and C# scripting. For more info about our team and services please visit _Website not available. Sign in: https://www.twine.net/signup_ Showreel: _Website not available. Sign in: https://www.twine.net/signup_ ​Specialist genres: JRPG | Metroidvania | Platformers | Survival Horror | Action-Adventure | Fighting | Simulation | Strategy | Visual Novels. --- Qualifications: MA Composing for Video Games, BA Music (Composition), DipABRSM (level 4 diploma) in classical piano performance. Skills include orchestration, piano, electronic music production, Wwise, FMOD, Unity and C#. Previous Experience and Notable Clients: 20 years in music and audio, composing music for over 35 media projects including video games (Steve Ince - writer/producer of Broken Sword), films (American Film Institute), radio shows (BBC), stage productions, and adverts/trailers (UK National Lottery). Testimonials and Feedback: "The music was excitingly inspired. I listened to it for a while and it kept on giving. One of the most inspired OSTs I've heard in a while, kudos!" - Giorgio Vezzini, audio lead on Baldur's Gate 3. "Josh’s piano playing is really good, full of character with nice control of sound and breath.” – Ludovico Einaudi (pianist/composer) "Josh absolutely delivered! The soundtrack features a whopping 27 tracks, each showcasing a wide variety of styles that highlight his incredible musical versatility. I would be truly honored to have him on board again for any future projects!" - Cody Jackson, Body Code Games. "Josh brings a rare combination of deep technical expertise and a personable, approachable demeanour that makes him an absolute joy to collaborate with." - James Farrell, film director. "Josh Winiberg is an amazing producer, and musician. He totally understands my vision and I truly recommend him with any music services. He’s fast and reliable." - Tarba Paul Cornel, Galactic Crows.

Josh Winiberg

PRO
5.0 (1 review)

"The music was excitingly inspired. I listened to it for a while and it kept on giving. One of the most inspired OSTs I've heard in a while, kudos!" - Giorgio Vezzini, audio lead on Baldur's Gate 3. --- About Me: "Evocative melodies to intensify your world's emotional core" I am a video game composer, classically-trained pianist, and technical audio designer inspired by legendary Japanese video game composers and timeless film soundtracks. With a versatile palette spanning soaring orchestral themes, high-octane electronic beats and haunting ambient soundscapes, my melody-driven sound aims squarely at the heart of a player's emotional journey. Besides composition I can offer audio implementation and integration, and have created a Unity package for designing complex music transitions that I can use in projects which prefer not to go down the middleware route. I co-run Scout Audio, which offers turnkey solutions for all your game's audio needs: music composition, sound design, dialogue editing, audio implementation, and C# scripting. For more info about our team and services please visit _Website not available. Sign in: https://www.twine.net/signup_ Showreel: _Website not available. Sign in: https://www.twine.net/signup_ ​Specialist genres: JRPG | Metroidvania | Platformers | Survival Horror | Action-Adventure | Fighting | Simulation | Strategy | Visual Novels. --- Qualifications: MA Composing for Video Games, BA Music (Composition), DipABRSM (level 4 diploma) in classical piano performance. Skills include orchestration, piano, electronic music production, Wwise, FMOD, Unity and C#. Previous Experience and Notable Clients: 20 years in music and audio, composing music for over 35 media projects including video games (Steve Ince - writer/producer of Broken Sword), films (American Film Institute), radio shows (BBC), stage productions, and adverts/trailers (UK National Lottery). Testimonials and Feedback: "The music was excitingly inspired. I listened to it for a while and it kept on giving. One of the most inspired OSTs I've heard in a while, kudos!" - Giorgio Vezzini, audio lead on Baldur's Gate 3. "Josh’s piano playing is really good, full of character with nice control of sound and breath.” – Ludovico Einaudi (pianist/composer) "Josh absolutely delivered! The soundtrack features a whopping 27 tracks, each showcasing a wide variety of styles that highlight his incredible musical versatility. I would be truly honored to have him on board again for any future projects!" - Cody Jackson, Body Code Games. "Josh brings a rare combination of deep technical expertise and a personable, approachable demeanour that makes him an absolute joy to collaborate with." - James Farrell, film director. "Josh Winiberg is an amazing producer, and musician. He totally understands my vision and I truly recommend him with any music services. He’s fast and reliable." - Tarba Paul Cornel, Galactic Crows.

Available to hire

“The music was excitingly inspired. I listened to it for a while and it kept on giving. One of the most inspired OSTs I’ve heard in a while, kudos!” - Giorgio Vezzini, audio lead on Baldur’s Gate 3.


About Me:

“Evocative melodies to intensify your world’s emotional core”

I am a video game composer, classically-trained pianist, and technical audio designer inspired by legendary Japanese video game composers and timeless film soundtracks.

With a versatile palette spanning soaring orchestral themes, high-octane electronic beats and haunting ambient soundscapes, my melody-driven sound aims squarely at the heart of a player’s emotional journey.

Besides composition I can offer audio implementation and integration, and have created a Unity package for designing complex music transitions that I can use in projects which prefer not to go down the middleware route.

I co-run Scout Audio, which offers turnkey solutions for all your game’s audio needs: music composition, sound design, dialogue editing, audio implementation, and C# scripting. For more info about our team and services please visit Website not available. Sign in: https://www.twine.net/signup

Showreel: Website not available. Sign in: https://www.twine.net/signup

​Specialist genres: JRPG | Metroidvania | Platformers | Survival Horror | Action-Adventure | Fighting | Simulation | Strategy | Visual Novels.


Qualifications: MA Composing for Video Games, BA Music (Composition), DipABRSM (level 4 diploma) in classical piano performance.

Skills include orchestration, piano, electronic music production, Wwise, FMOD, Unity and C#.

Previous Experience and Notable Clients:
20 years in music and audio, composing music for over 35 media projects including video games (Steve Ince - writer/producer of Broken Sword), films (American Film Institute), radio shows (BBC), stage productions, and adverts/trailers (UK National Lottery).

Testimonials and Feedback:
“The music was excitingly inspired. I listened to it for a while and it kept on giving. One of the most inspired OSTs I’ve heard in a while, kudos!” - Giorgio Vezzini, audio lead on Baldur’s Gate 3.

"Josh’s piano playing is really good, full of character with nice control of sound and breath.” – Ludovico Einaudi (pianist/composer)

“Josh absolutely delivered! The soundtrack features a whopping 27 tracks, each showcasing a wide variety of styles that highlight his incredible musical versatility. I would be truly honored to have him on board again for any future projects!” - Cody Jackson, Body Code Games.

“Josh brings a rare combination of deep technical expertise and a personable, approachable demeanour that makes him an absolute joy to collaborate with.” - James Farrell, film director.

“Josh Winiberg is an amazing producer, and musician. He totally understands my vision and I truly recommend him with any music services. He’s fast and reliable.” - Tarba Paul Cornel, Galactic Crows.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
German
Intermediate

Work Experience

Audio Co-Lead at Scout Audio
July 7, 2025 - Present
Co-lead at Scout Audio. We offer turnkey solutions for all your game's audio needs. Services include music composition, sound design, technical audio design, audio implementation with Wwise and FMOD, C# audio scripting in Unity.
Composer and Technical Audio Designer at The Game Audio Company
May 18, 2025 - Present
Composer and technical audio designer at The Game Audio Company. Responsible for designing audio systems and integrating audio assets into Unity for the VR project Dino: The Immersive Odessey by Active Me.
Composer and Audio Producer at Josh Winiberg Music & Audio
July 1, 2005 - Present
20 years' experience as an audio freelancer, composing music and handling audio post-production for over 60 projects, including 35 composer credits for media productions. Notable clients include BBC Radio, American Film Institute, UK National Lottery, Steve Ince (writer/producer Broken Sword).

Education

Add your educational history here.

Qualifications

MA Composing for Video Games
September 1, 2023 - May 31, 2025
DipABRSM Level 4 Diploma in Classical Piano Performance
September 1, 2016 - July 31, 2018
BA (Hons) Music (Composition)
September 1, 2006 - July 31, 2009

Industry Experience

Media & Entertainment, Computers & Electronics, Gaming, Education, Professional Services
    paper Scout Audio

    https://www.twine.net/signin

    I am audio co-lead at Scout Audio, providing turnkey solutions for all your project’s audio needs. Our dedicated team of experienced and highly qualified audio experts offers a range of services under one contract:

    • bespoke music composition
    • music arranging and orchestration
    • audio implementation and scripting
    • sound design
    • dialogue editing
    • audio post-production

    Past clients include Michael Baugh (musician/composer - Metro: Awakening, As One We Survive), Steve Ince (writer/producer - Broken Sword, Beneath a Steel Sky), BBC Radio, American Film Institute, Channel 4, UK National Lottery.

    Whether you need a comprehensive audio solution or simply assistance with overflow when you’re feeling the crunch, we’re here to help, and would love to chat with you about how we can elevate your project through music and audio. Feel free to reach out: https://www.twine.net/signin

    Reviews and Testimonials:

    “The music was excitingly inspired. I listened to it for a while and it kept on giving. One of the most inspired OSTs I’ve heard in a while, kudos!” - Giorgio Vezzini, audio lead on Baldur’s Gate 3.

    “Josh absolutely delivered! The soundtrack features a whopping 27 tracks, each showcasing a wide variety of styles that highlight his incredible musical versatility. I would be truly honored to have him on board again for any future projects!” - Cody Jackson, Body Code Games.

    “Josh brings a rare combination of deep technical expertise and a personable, approachable demeanour that makes him an absolute joy to collaborate with.” - James Farrell, film director.

    “Josh Winiberg is an amazing producer, and musician. He totally understands my vision and I truly recommend him with any music services. He’s fast and reliable.” - Tarba Paul Cornel, Galactic Crows.