Available to hire
I’m an Emmy-winning interactive narrative professional with a passion for crafting branching, immersive narratives across VR, console, and mobile IP. Over the years I’ve led writers rooms, directed narrative strategy, and helped shape global franchises with a focus on player agency, emotional engagement, and scalable storytelling across multiple formats.
My work spans Netflix, Square Enix, Telltale, Bungie, Capcom, Sony, and more, including VR and live-action projects. I love collaborating with cross-discipline teams to build original universes, design robust narrative systems, and deliver memorable experiences for players around the world.
Experience Level
Expert
Expert
Language
English
Fluent
Work Experience
Narrative Director at Subverse Interactive
January 1, 2024 - PresentStory Lead on a major new VR game from the Gorilla Tag creators. Lead narrative design and cross-disciplinary collaboration across departments.
Lead Writer at Black Mirror (Netflix)
January 1, 2024 - PresentLead writer for the interactive Black Mirror project; oversaw a writers room and shaped branching narrative.
Narrative Director at Techland / Dying Light LBE VR
January 1, 2022 - January 1, 2024Narrative director for the location-based VR adaptation; hired and led writers room, creative lead of design across departments.
DLC Lead Writer at People Can Fly
January 1, 2017 - January 1, 2022Created an original sci-fi universe; directed VO and engaged international press; led DLC narratives across multiple updates.
Narrative Director at Square Enix
January 1, 2018 - January 1, 2022Just Cause: Mobile - narrative director; led an international team to design and write hundreds of interconnected missions.
Narrative Designer at Netflix
January 1, 2019 - January 1, 2020You vs. Wild (Bear Grylls) - Emmy-winning co-design/writing/producing on branching TV show.
Co-Writer at Nokia / Magnopus
January 1, 2015 - January 1, 2017Co-created The Argos File — award-winning original sci-fi VR film.
Lead Writer at Telltale Games
January 1, 2014 - January 1, 2016The Walking Dead, Game of Thrones, Minecraft - lead writer; co-wrote a dozen episodes; maintained IP narrative consistency.
Writer at Bungie
January 1, 2012 - January 1, 2014Destiny - lead creative behind the Dead Ghosts and Grimoire micro-fiction.
Co-Lead Writer at Ubisoft
January 1, 2008 - January 1, 2009Assassin's Creed II - co-wrote cutscenes and in-game dialogue; conceptualized gameplay systems; multiple Best Game Narrative wins and nominations.
Narrative Director at Another Axiom
January 1, 2024 - PresentStory Lead on a major new VR game from the creators of Gorilla Tag.
Lead Writer at Netflix
January 1, 2024 - PresentLead writer for the location-based VR adaptation of the Black Mirror property.
Narrative Director at Techland
January 1, 2022 - January 1, 2024Location-based VR adaptation of Dying Light; hired and led Writers Room to produce 1,000 pages of branching narrative; creative lead of all design departments.
Lead Writer at People Can Fly
January 1, 2017 - January 1, 2022Created an original sci-fi universe; directed VO and international press for Outsiders + DLC.
Co-Creator at Nokia / Magnopus
January 1, 2015 - January 1, 2017The Argos File; award-winning original sci-fi VR film; premiered at Venice Film Festival; won Best Live Action Proto Award.
Lead Writer at Ubisoft
January 1, 2008 - January 1, 2009Assassin’s Creed II co-lead writer.
Destiny Writer at Bungie
January 1, 2012 - January 1, 2014Contributed to Destiny project narrative and world-building.
Narrative Designer at Interior Night / Xbox Game Studios
January 1, 2020 - January 1, 2022As Dusk Falls; acclaimed narrative-driven game.
Education
Qualifications
Best Live Action Proto Award
January 11, 2030 - January 6, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
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