I'm an Emmy-winning interactive narrative professional with a passion for crafting branching, immersive narratives across VR, console, and mobile IP. Over the years I’ve led writers rooms, directed narrative strategy, and helped shape global franchises with a focus on player agency, emotional engagement, and scalable storytelling across multiple formats. My work spans Netflix, Square Enix, Telltale, Bungie, Capcom, Sony, and more, including VR and live-action projects. I love collaborating with cross-discipline teams to build original universes, design robust narrative systems, and deliver memorable experiences for players around the world.

Joshua Rubin

I'm an Emmy-winning interactive narrative professional with a passion for crafting branching, immersive narratives across VR, console, and mobile IP. Over the years I’ve led writers rooms, directed narrative strategy, and helped shape global franchises with a focus on player agency, emotional engagement, and scalable storytelling across multiple formats. My work spans Netflix, Square Enix, Telltale, Bungie, Capcom, Sony, and more, including VR and live-action projects. I love collaborating with cross-discipline teams to build original universes, design robust narrative systems, and deliver memorable experiences for players around the world.

Available to hire

I’m an Emmy-winning interactive narrative professional with a passion for crafting branching, immersive narratives across VR, console, and mobile IP. Over the years I’ve led writers rooms, directed narrative strategy, and helped shape global franchises with a focus on player agency, emotional engagement, and scalable storytelling across multiple formats.

My work spans Netflix, Square Enix, Telltale, Bungie, Capcom, Sony, and more, including VR and live-action projects. I love collaborating with cross-discipline teams to build original universes, design robust narrative systems, and deliver memorable experiences for players around the world.

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Language

English
Fluent

Work Experience

Narrative Director at Subverse Interactive
January 1, 2024 - Present
Story Lead on a major new VR game from the Gorilla Tag creators. Lead narrative design and cross-disciplinary collaboration across departments.
Lead Writer at Black Mirror (Netflix)
January 1, 2024 - Present
Lead writer for the interactive Black Mirror project; oversaw a writers room and shaped branching narrative.
Narrative Director at Techland / Dying Light LBE VR
January 1, 2022 - January 1, 2024
Narrative director for the location-based VR adaptation; hired and led writers room, creative lead of design across departments.
DLC Lead Writer at People Can Fly
January 1, 2017 - January 1, 2022
Created an original sci-fi universe; directed VO and engaged international press; led DLC narratives across multiple updates.
Narrative Director at Square Enix
January 1, 2018 - January 1, 2022
Just Cause: Mobile - narrative director; led an international team to design and write hundreds of interconnected missions.
Narrative Designer at Netflix
January 1, 2019 - January 1, 2020
You vs. Wild (Bear Grylls) - Emmy-winning co-design/writing/producing on branching TV show.
Co-Writer at Nokia / Magnopus
January 1, 2015 - January 1, 2017
Co-created The Argos File — award-winning original sci-fi VR film.
Lead Writer at Telltale Games
January 1, 2014 - January 1, 2016
The Walking Dead, Game of Thrones, Minecraft - lead writer; co-wrote a dozen episodes; maintained IP narrative consistency.
Writer at Bungie
January 1, 2012 - January 1, 2014
Destiny - lead creative behind the Dead Ghosts and Grimoire micro-fiction.
Co-Lead Writer at Ubisoft
January 1, 2008 - January 1, 2009
Assassin's Creed II - co-wrote cutscenes and in-game dialogue; conceptualized gameplay systems; multiple Best Game Narrative wins and nominations.
Narrative Director at Another Axiom
January 1, 2024 - Present
Story Lead on a major new VR game from the creators of Gorilla Tag.
Lead Writer at Netflix
January 1, 2024 - Present
Lead writer for the location-based VR adaptation of the Black Mirror property.
Narrative Director at Techland
January 1, 2022 - January 1, 2024
Location-based VR adaptation of Dying Light; hired and led Writers Room to produce 1,000 pages of branching narrative; creative lead of all design departments.
Lead Writer at People Can Fly
January 1, 2017 - January 1, 2022
Created an original sci-fi universe; directed VO and international press for Outsiders + DLC.
Co-Creator at Nokia / Magnopus
January 1, 2015 - January 1, 2017
The Argos File; award-winning original sci-fi VR film; premiered at Venice Film Festival; won Best Live Action Proto Award.
Lead Writer at Ubisoft
January 1, 2008 - January 1, 2009
Assassin’s Creed II co-lead writer.
Destiny Writer at Bungie
January 1, 2012 - January 1, 2014
Contributed to Destiny project narrative and world-building.
Narrative Designer at Interior Night / Xbox Game Studios
January 1, 2020 - January 1, 2022
As Dusk Falls; acclaimed narrative-driven game.

Education

Add your educational history here.

Qualifications

Best Live Action Proto Award
January 11, 2030 - January 6, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet