Hi, I'm Joshua Bradley, an Art Director and Graphic Designer with over 15 years of experience working on award-winning IPs and global brand campaigns. I've had the pleasure of shaping iconic franchises like The Last of Us and Call of Duty. I also run my own remote design studio called Haus Von Bradlè, where I deliver bold, strategy-led design solutions across digital, physical, and experiential media. I love collaborating with clients from startups to global operations to create tailored branding, packaging, and creative strategies that help drive brand growth. I'm passionate about visual storytelling and mentoring multidisciplinary teams to bring creative projects to life with impact and clarity.

Joshua Bradley

Hi, I'm Joshua Bradley, an Art Director and Graphic Designer with over 15 years of experience working on award-winning IPs and global brand campaigns. I've had the pleasure of shaping iconic franchises like The Last of Us and Call of Duty. I also run my own remote design studio called Haus Von Bradlè, where I deliver bold, strategy-led design solutions across digital, physical, and experiential media. I love collaborating with clients from startups to global operations to create tailored branding, packaging, and creative strategies that help drive brand growth. I'm passionate about visual storytelling and mentoring multidisciplinary teams to bring creative projects to life with impact and clarity.

Available to hire

Hi, I’m Joshua Bradley, an Art Director and Graphic Designer with over 15 years of experience working on award-winning IPs and global brand campaigns. I’ve had the pleasure of shaping iconic franchises like The Last of Us and Call of Duty. I also run my own remote design studio called Haus Von Bradlè, where I deliver bold, strategy-led design solutions across digital, physical, and experiential media.

I love collaborating with clients from startups to global operations to create tailored branding, packaging, and creative strategies that help drive brand growth. I’m passionate about visual storytelling and mentoring multidisciplinary teams to bring creative projects to life with impact and clarity.

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Work Experience

Art Director & Principal Graphic Designer - Freelance at Haus Von Bradlè - Design Studio
July 1, 2024 - Present
Established and lead a remote design studio specializing in branding, packaging, and creative strategy for clients from start-up to global operations. Collaborated with clients across industries to deliver tailored design solutions driving brand growth, such as a 95% sales increase with a new Amazon store design for Cambio Roasters. Managed projects from concept to completion aligning with client vision and market trends.
Lead Designer & Manager, Brand & Product at Naughty Dog | Playstation Studios
July 31, 2024 - August 1, 2025
Directed brand and product creative across Naughty Dog's core franchises including The Last of Us and Uncharted, ensuring visual alignment across packaging, merchandise, marketing, and PR. Led partnerships with HBO, Sony Pictures, and global licensees for cross-platform storytelling through events, collectibles, print, apparel, and social campaigns, achieving near 24-hour sellouts. Spearheaded new IP expansion through merchandise and live experiences. Managed and mentored a multidisciplinary design team and executed creative for high-profile collaborations including The Last of Us Haunted House at Universal Studios.
Senior Graphic Designer at Activision Inc
March 31, 2019 - August 1, 2025
Executed global campaign graphics for Call of Duty: Black Ops 4 across press, DLC, and social platforms. Established in-house photo and production support capabilities and introduced small-batch merchandising workflows including enamel pin production. Led print production and vendor management for marketing and press events nationwide.
Senior Graphic Designer at Loot Crate Inc
May 31, 2018 - August 1, 2025
Developed packaging, marketing assets, and limited-run merchandise for multiple licensed product lines. Worked with licensing partners to maintain brand integrity and pitch creative campaigns. Contributed to growing subscriber base from 220K to 650K by delivering high-demand visual content in coordination with product, marketing, and supply chain teams.

Education

Bachelor of Fine Arts at Rhode Island School of Design
January 1, 2011 - May 23, 2014

Qualifications

SUBTA’s Cube Award - Best Packaging Design 2017
August 1, 2017 - August 1, 2017
Loot Crate Packaging
SUBTA’s Cube Award - Beat Overall Experience 2017
August 1, 2017 - August 1, 2017
Loot Crate Main Product line

Industry Experience

Gaming, Media & Entertainment, Consumer Goods, Retail, Professional Services