Hi, I’m José Javier Martínez Domínguez, a game designer passionate about game design, animation, and building engaging player experiences. My focus sits at the intersection of systems, balance, and technical design, and I enjoy taking indie concepts from idea to prototyping with a collaborative mindset. I’ve led design work on offline and Roblox-oriented experiences and I'm excited to keep shaping interactive media that tells compelling stories through gameplay. During school projects and internships at Amber Studio Mexico, I learned design processes from ideation to project selection, created GDDs, built levels, and prototyped experiences. I’ve pitched ideas for new games, designed core mechanics, and collaborated with industry colleagues to bring concept-driven prototypes to life, including a Roblox-focused indie project and a FPS farming/base-builder concept for exploration and learning in classrooms.

José Javier Martínez Domínguez

Hi, I’m José Javier Martínez Domínguez, a game designer passionate about game design, animation, and building engaging player experiences. My focus sits at the intersection of systems, balance, and technical design, and I enjoy taking indie concepts from idea to prototyping with a collaborative mindset. I’ve led design work on offline and Roblox-oriented experiences and I'm excited to keep shaping interactive media that tells compelling stories through gameplay. During school projects and internships at Amber Studio Mexico, I learned design processes from ideation to project selection, created GDDs, built levels, and prototyped experiences. I’ve pitched ideas for new games, designed core mechanics, and collaborated with industry colleagues to bring concept-driven prototypes to life, including a Roblox-focused indie project and a FPS farming/base-builder concept for exploration and learning in classrooms.

Available to hire

Hi, I’m José Javier Martínez Domínguez, a game designer passionate about game design, animation, and building engaging player experiences. My focus sits at the intersection of systems, balance, and technical design, and I enjoy taking indie concepts from idea to prototyping with a collaborative mindset. I’ve led design work on offline and Roblox-oriented experiences and I’m excited to keep shaping interactive media that tells compelling stories through gameplay.

During school projects and internships at Amber Studio Mexico, I learned design processes from ideation to project selection, created GDDs, built levels, and prototyped experiences. I’ve pitched ideas for new games, designed core mechanics, and collaborated with industry colleagues to bring concept-driven prototypes to life, including a Roblox-focused indie project and a FPS farming/base-builder concept for exploration and learning in classrooms.

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Experience Level

Expert
Expert
Intermediate

Language

Spanish; Castilian
Advanced
English
Advanced

Work Experience

Game Design Intern at Amber Studio Mexico
December 31, 2023 - October 21, 2025
Pitch ideas for new games, create levels for existing games, and produce GDDs and prototyping for Roblox experiences. Contributed to an indie project with industry collaborators, taking part in systems, game, level, balance and technical design as well as the GDD.
Principal Game Designer at Amber Studio Mexico
September 1, 2023 - Present
Led design for a 2024 prototype, including GDD creation and prototyping for Roblox experiences. Worked on a FPS farming simulator base-builder concept, pitched ideas for new games, and oversaw game design, level design, balance and technical design.

Education

Game Design Internship at Amber Studio Mexico
September 1, 2022 - January 1, 2023
Intro to Game Design at CalArts
September 1, 2023 - January 1, 2024

Qualifications

Level Design Certificate
September 1, 2023 - January 1, 2024

Industry Experience

Gaming, Media & Entertainment