Lead Character Animator with 15+ years of experience creating expressive, production-ready character performances across games, film, branded entertainment, and immersive XR. I specialize in character acting, gameplay and cinematic animation, mocap cleanup/polish, and delivering consistent performance aligned with creative and technical goals. Known for strong body mechanics, timing, posing, and facial performance, I also lead and mentor animation teams and collaborate effectively with directors, designers, programmers, and technical artists. Experienced in remote and international production, with a track record of reliable milestone delivery and high-quality animation integration in production pipelines.

Joy Martin Chinnam

Lead Character Animator with 15+ years of experience creating expressive, production-ready character performances across games, film, branded entertainment, and immersive XR. I specialize in character acting, gameplay and cinematic animation, mocap cleanup/polish, and delivering consistent performance aligned with creative and technical goals. Known for strong body mechanics, timing, posing, and facial performance, I also lead and mentor animation teams and collaborate effectively with directors, designers, programmers, and technical artists. Experienced in remote and international production, with a track record of reliable milestone delivery and high-quality animation integration in production pipelines.

Available to hire

Lead Character Animator with 15+ years of experience creating expressive, production-ready character performances across games, film, branded entertainment, and immersive XR. I specialize in character acting, gameplay and cinematic animation, mocap cleanup/polish, and delivering consistent performance aligned with creative and technical goals.

Known for strong body mechanics, timing, posing, and facial performance, I also lead and mentor animation teams and collaborate effectively with directors, designers, programmers, and technical artists. Experienced in remote and international production, with a track record of reliable milestone delivery and high-quality animation integration in production pipelines.

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Work Experience

Lead Animator at Bully Entertainment
November 1, 2015 - May 1, 2026
Led character-animation production across interactive entertainment and immersive-media projects. Created and polished gameplay and cinematic animation in Autodesk Maya. Cleaned, refined, and integrated motion-capture data for production-ready character performance. Partnered with directors, designers, programmers, and technical artists to deliver animation aligned with creative and technical requirements. Mentored animators, provided actionable feedback, and maintained consistent quality across milestones.
Lead Animator at FroggyHeart Animation Studio
April 1, 2014 - September 1, 2015
Led character-performance work for client productions and supported animation planning. Improved animation quality through critique, iteration, and polish using clear team feedback. Coordinated with artists and production teams to maintain style, continuity, and delivery targets.
Character Animator at Tata Elxsi | Crest Animation | Prime Focus | Astute Media Vision | Frameboxx
April 1, 2007 - February 1, 2014
Created character animation for feature, episodic, branded, and game-related productions. Built a strong foundation in character acting, body mechanics, timing, posing, and final polish. Collaborated with multidisciplinary production teams and progressed into animation leadership responsibilities.

Education

Higher Secondary, Commerce at Viva College
January 1, 2008 - January 1, 2008
Higher Secondary, Commerce at Viva College, India
January 1, 2008 - July 29, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Professional Services, Other

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