Lead Character Animator with 15+ years of experience creating expressive, production-ready character performances across games, film, branded entertainment, and immersive XR. I specialize in character acting, gameplay and cinematic animation, mocap cleanup/polish, and delivering consistent performance aligned with creative and technical goals.
Known for strong body mechanics, timing, posing, and facial performance, I also lead and mentor animation teams and collaborate effectively with directors, designers, programmers, and technical artists. Experienced in remote and international production, with a track record of reliable milestone delivery and high-quality animation integration in production pipelines.
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