I'm Johanna Lambert, a versatile 3D artist and graphic designer specializing in stylized modeling, texturing, and rendering. My background blends 3D, graphic design, and technical foundations from software development, enabling me to tackle a wide range of projects with creativity and rigor. I have initial experience with real-time integration in Unreal Engine and am seeking a fully remote position based in Switzerland within a creative team or studio to continue growing my skills.

Johanna Lambert

I'm Johanna Lambert, a versatile 3D artist and graphic designer specializing in stylized modeling, texturing, and rendering. My background blends 3D, graphic design, and technical foundations from software development, enabling me to tackle a wide range of projects with creativity and rigor. I have initial experience with real-time integration in Unreal Engine and am seeking a fully remote position based in Switzerland within a creative team or studio to continue growing my skills.

Available to hire

I’m Johanna Lambert, a versatile 3D artist and graphic designer specializing in stylized modeling, texturing, and rendering. My background blends 3D, graphic design, and technical foundations from software development, enabling me to tackle a wide range of projects with creativity and rigor.
I have initial experience with real-time integration in Unreal Engine and am seeking a fully remote position based in Switzerland within a creative team or studio to continue growing my skills.

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Language

French
Fluent
English
Fluent
Japanese
Beginner
Czech
Beginner

Work Experience

Graphic Designer at LPTent
January 1, 2025 - Present
Graphic production for large-format print: event visuals, banners, stands; File optimization, retouching, and execution under tight deadlines; Creation of print proofs (BAT) for workshop production
3D Artist & Graphic Designer at Freelance
January 1, 2023 - Present
3D modeling, texturing, and rendering (stylized and realistic assets); Unreal Engine integration and Blueprints; Creation of 2D visuals, logos, and print materials; 3D printing production; Technical support (3D scans, VR environments)
3D Instructor at MJM Graphic Design & Gamepad School
January 1, 2022 - January 1, 2025
Blender: modeling, UVs, shaders, basic animation; Substance Painter: stylized material creation; Unity / Unreal: engine basics and asset integration; Digital imaging: Photoshop, Illustrator, InDesign
.NET Developer at Crédit Mutuel & Liebherr
January 1, 2016 - January 1, 2021
Internal application development; Automation, maintenance, and bug fixing

Education

Bachelor’s Degree in 3D Direction at MJM Graphic Design
January 11, 2030 - December 19, 2025
Bachelor’s Degree in Graphic Design at MJM
January 11, 2030 - December 19, 2025

Qualifications

Master’s Degree (MSc) in Computer Science & Information Systems
January 11, 2030 - December 19, 2025
BTS in Software Development
January 11, 2030 - December 19, 2025

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Education, Manufacturing