I am a versatile 3D artist with experience spanning gaming, virtual reality, architecture, and film. I specialize in creating 3D characters, environments, real-time lighting, and concept art, with a strong focus on asset optimization for performance. I collaborate closely with creative teams and clients, turning concepts into production-ready assets that are both visually compelling and technically robust. I thrive in fast-paced environments, bring a strong traditional art foundation to digital workflows, and enjoy mentoring teammates. My approach combines attention to form and anatomy with practical problem solving to deliver high-quality results on tight deadlines.

Juan Caparas

I am a versatile 3D artist with experience spanning gaming, virtual reality, architecture, and film. I specialize in creating 3D characters, environments, real-time lighting, and concept art, with a strong focus on asset optimization for performance. I collaborate closely with creative teams and clients, turning concepts into production-ready assets that are both visually compelling and technically robust. I thrive in fast-paced environments, bring a strong traditional art foundation to digital workflows, and enjoy mentoring teammates. My approach combines attention to form and anatomy with practical problem solving to deliver high-quality results on tight deadlines.

Available to hire

I am a versatile 3D artist with experience spanning gaming, virtual reality, architecture, and film. I specialize in creating 3D characters, environments, real-time lighting, and concept art, with a strong focus on asset optimization for performance. I collaborate closely with creative teams and clients, turning concepts into production-ready assets that are both visually compelling and technically robust.

I thrive in fast-paced environments, bring a strong traditional art foundation to digital workflows, and enjoy mentoring teammates. My approach combines attention to form and anatomy with practical problem solving to deliver high-quality results on tight deadlines.

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Language

English
Fluent

Work Experience

3D Artist at Freelance
June 1, 2016 - Present
Lead and contribute across the full 3D production pipeline for freelance projects, including concept development, modeling, texturing, rigging, animation, and asset optimization; collaborated with clients to deliver production-ready assets across multiple projects.
3D Generalist at Voidworm LLC
July 1, 2025 - October 1, 2025
Collaborated with the studio owner and art director to create production-ready 3D assets for the indie game Cosmophobia in Unreal Engine 5; developed modular sci-fi environments and character rigs; authored PBR materials; supported iterative feedback.
3D Artist at Stark Énergie
February 1, 2022 - March 1, 2025
Translated references from Renaissance, Classicism, and Rococo eras into nuanced high-poly 3D sculptures and architectural assets; optimized dense high-poly sculptures for real-time usage and 3D printing; developed immersive photorealistic environments in Unreal Engine 5; built a PBR material library.
3D Concept Artist - Freelance at Uppervoid
August 1, 2024 - December 1, 2024
Created compelling 3D concept art representing the identity of an outdoor clothing brand; iterated based on feedback to ensure high-quality, impactful visuals.
3D Artist - Freelance at Kuro Majin Productions
November 1, 2017 - March 1, 2023
Created highly detailed 3D characters and environments; prepared assets for production in game engines; developed a comprehensive kitbash brush set; contributed to look development and remote collaboration.
VFX Artist - Freelance at Kevin Sweeney - Director
April 1, 2019 - June 1, 2019
Composited VFX shots for horror shorts; developed monster concepts and multiple passes; delivered high-quality work under tight deadlines.
3D Artist – Freelance at Vokillz - Musician
April 1, 2016 - May 1, 2018
Created production-ready 3D character for the artist’s brand; produced 2D motion graphics for songs; designed album artwork and promotional art; supported online merchandise design.
Artist - Freelance at Good Mango Productions
January 1, 2016 - April 1, 2016
Conceptualized and produced 3D lighting tests and preproduction concepts; crafted a wearable latex mask prop with traditional methods; collaborated with the director under tight deadlines.
3D Generalist, Lighting Artist at Goma Productions
June 1, 2015 - June 1, 2016
Developed mobile-friendly, photorealistic lighting in a game engine; created stylized environment lighting and set dressing using game assets; produced game-ready assets and VFX support for a VR and architectural visualization project.
3D Generalist at CAI Studio
June 1, 2014 - November 1, 2014
Produced production-ready characters and assets for an indie film proof of concept; provided technical and creative support across pipeline tasks; resolved workflow issues and contributed to overall quality.
VFX Artist Intern at Animation Adventures
September 1, 2013 - December 1, 2013
Contributed to post-production of 2D animated shorts; implemented VFX and editing techniques; collaborated with the director to refine shots.
Clay Sculptor Intern at Claytime Clocks
March 1, 2013 - September 1, 2013
Sculpted hand-made clay miniatures for clocks; created image manipulations in Photoshop to visualize final props; adapted to feedback and collaborated on final product quality.
3D Artist at Art Institute of California – Los Angeles
September 1, 2012 - March 1, 2013
Contributed to a collaborative animated sci-fi short; crafted high-poly antagonist; supported environmental asset creation and team feedback.
3D Artist at Cosmophobia (Indie Game) - Freelance
June 1, 2016 - Present
Collaborated with the studio owner and art director to create production-ready 3D assets for the indie game Cosmophobia, aligning with a distinctive sci-fi visual style and Unreal Engine 5 integration. Led and contributed to the full 3D production pipeline, including concept development, modeling, texturing, rigging, and animation. Designed modular sci-fi environment assets and authored customizable physically based rendering materials to ensure visual consistency and performance.
3D Artist at KURO MAJIN PRODUCTIONS
November 1, 2017 - March 1, 2023
Created highly detailed 3D characters and environmental assets, prepared assets for production in game engines, and developed a comprehensive kitbash brush set to improve workflow efficiency. Contributed to look development and collaborated closely with the director to translate game project concepts into production assets.

Education

Bachelor of Science in Visual Effects & Motion Graphics at The Art Institute of California – Los Angeles
November 1, 2010 - September 1, 2014
ArtStation Masterclasses 2018 at ArtStation
January 1, 2018 - January 1, 2018
Simon Lee – Core Sculpting Online at Simon Lee
February 1, 2021 - March 1, 2021
Simon Lee – Creature Design Online at Simon Lee
April 1, 2021 - May 1, 2021
Simon Lee – Private Mentorship at Simon Lee
May 1, 2021 - June 1, 2021
Bachelor of Science Degree - Visual Effects & Motion Graphics Major at The Art Institute of California – Los Angeles
November 1, 2010 - September 1, 2014

Qualifications

ArtStation Masterclasses 2018
January 1, 2018 - January 1, 2018
Simon Lee – Core Sculpting Online
February 1, 2021 - March 1, 2021
Simon Lee – Creature Design Online
April 1, 2021 - May 1, 2021
Simon Lee – Private Mentorship
May 1, 2021 - June 1, 2021
ArtStation Masterclasses 2 Games Edition
January 1, 2018 - June 3, 2026
Simon Lee – Creature Design Online
April 1, 2021 - May 1, 2021
Simon Lee – Core Sculpting Online
February 1, 2021 - March 1, 2021
Simon Lee – Private Mentorship
May 1, 2021 - June 1, 2021

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other