I am a versatile 3D artist with experience spanning gaming, virtual reality, architecture, and film. I specialize in creating 3D characters, environments, real-time lighting, and concept art, with a strong focus on asset optimization for performance. I collaborate closely with creative teams and clients, turning concepts into production-ready assets that are both visually compelling and technically robust. I thrive in fast-paced environments, bring a strong traditional art foundation to digital workflows, and enjoy mentoring teammates. My approach combines attention to form and anatomy with practical problem solving to deliver high-quality results on tight deadlines.

Juan Caparas

I am a versatile 3D artist with experience spanning gaming, virtual reality, architecture, and film. I specialize in creating 3D characters, environments, real-time lighting, and concept art, with a strong focus on asset optimization for performance. I collaborate closely with creative teams and clients, turning concepts into production-ready assets that are both visually compelling and technically robust. I thrive in fast-paced environments, bring a strong traditional art foundation to digital workflows, and enjoy mentoring teammates. My approach combines attention to form and anatomy with practical problem solving to deliver high-quality results on tight deadlines.

Available to hire

I am a versatile 3D artist with experience spanning gaming, virtual reality, architecture, and film. I specialize in creating 3D characters, environments, real-time lighting, and concept art, with a strong focus on asset optimization for performance. I collaborate closely with creative teams and clients, turning concepts into production-ready assets that are both visually compelling and technically robust.

I thrive in fast-paced environments, bring a strong traditional art foundation to digital workflows, and enjoy mentoring teammates. My approach combines attention to form and anatomy with practical problem solving to deliver high-quality results on tight deadlines.

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Language

English
Fluent

Work Experience

3D Generalist at Voidworm LLC
July 1, 2025 - October 1, 2025
Collaborated with the studio owner and art director to create production-ready 3D assets for the indie game Cosmophobia in Unreal Engine 5; developed modular sci-fi environments and character rigs; authored PBR materials; supported iterative feedback.
3D Concept Artist - Freelance at Uppervoid
August 1, 2024 - December 1, 2024
Created compelling 3D concept art representing the identity of an outdoor clothing brand; iterated based on feedback to ensure high-quality, impactful visuals.
3D Artist at Stark Énergie
February 1, 2022 - March 1, 2025
Translated references from Renaissance, Classicism, and Rococo eras into nuanced high-poly 3D sculptures and architectural assets; optimized dense high-poly sculptures for real-time usage and 3D printing; developed immersive photorealistic environments in Unreal Engine 5; built a PBR material library.
VFX Artist - Freelance at Kevin Sweeney - Director
April 1, 2019 - June 1, 2019
Composited VFX shots for horror shorts; developed monster concepts and multiple passes; delivered high-quality work under tight deadlines.
3D Artist at KURO MAJIN PRODUCTIONS
November 1, 2017 - March 1, 2023
Created highly detailed 3D characters and environmental assets, prepared assets for production in game engines, and developed a comprehensive kitbash brush set to improve workflow efficiency. Contributed to look development and collaborated closely with the director to translate game project concepts into production assets.
3D Artist - Freelance at Kuro Majin Productions
November 1, 2017 - March 1, 2023
Created highly detailed 3D characters and environments; prepared assets for production in game engines; developed a comprehensive kitbash brush set; contributed to look development and remote collaboration.
3D Artist at Cosmophobia (Indie Game) - Freelance
June 1, 2016 - Present
Collaborated with the studio owner and art director to create production-ready 3D assets for the indie game Cosmophobia, aligning with a distinctive sci-fi visual style and Unreal Engine 5 integration. Led and contributed to the full 3D production pipeline, including concept development, modeling, texturing, rigging, and animation. Designed modular sci-fi environment assets and authored customizable physically based rendering materials to ensure visual consistency and performance.
3D Artist at Freelance
June 1, 2016 - Present
Lead and contribute across the full 3D production pipeline for freelance projects, including concept development, modeling, texturing, rigging, animation, and asset optimization; collaborated with clients to deliver production-ready assets across multiple projects.
3D Artist – Freelance at Vokillz - Musician
April 1, 2016 - May 1, 2018
Created production-ready 3D character for the artist’s brand; produced 2D motion graphics for songs; designed album artwork and promotional art; supported online merchandise design.
Artist - Freelance at Good Mango Productions
January 1, 2016 - April 1, 2016
Conceptualized and produced 3D lighting tests and preproduction concepts; crafted a wearable latex mask prop with traditional methods; collaborated with the director under tight deadlines.
3D Generalist, Lighting Artist at Goma Productions
June 1, 2015 - June 1, 2016
Developed mobile-friendly, photorealistic lighting in a game engine; created stylized environment lighting and set dressing using game assets; produced game-ready assets and VFX support for a VR and architectural visualization project.
3D Generalist at CAI Studio
June 1, 2014 - November 1, 2014
Produced production-ready characters and assets for an indie film proof of concept; provided technical and creative support across pipeline tasks; resolved workflow issues and contributed to overall quality.
VFX Artist Intern at Animation Adventures
September 1, 2013 - December 1, 2013
Contributed to post-production of 2D animated shorts; implemented VFX and editing techniques; collaborated with the director to refine shots.
Clay Sculptor Intern at Claytime Clocks
March 1, 2013 - September 1, 2013
Sculpted hand-made clay miniatures for clocks; created image manipulations in Photoshop to visualize final props; adapted to feedback and collaborated on final product quality.
3D Artist at Art Institute of California – Los Angeles
September 1, 2012 - March 1, 2013
Contributed to a collaborative animated sci-fi short; crafted high-poly antagonist; supported environmental asset creation and team feedback.

Education

Bachelor of Science in Visual Effects & Motion Graphics at The Art Institute of California – Los Angeles
November 1, 2010 - September 1, 2014
ArtStation Masterclasses 2018 at ArtStation
January 1, 2018 - January 1, 2018
Simon Lee – Core Sculpting Online at Simon Lee
February 1, 2021 - March 1, 2021
Simon Lee – Creature Design Online at Simon Lee
April 1, 2021 - May 1, 2021
Simon Lee – Private Mentorship at Simon Lee
May 1, 2021 - June 1, 2021
Bachelor of Science Degree - Visual Effects & Motion Graphics Major at The Art Institute of California – Los Angeles
November 1, 2010 - September 1, 2014

Qualifications

ArtStation Masterclasses 2018
January 1, 2018 - January 1, 2018
Simon Lee – Core Sculpting Online
February 1, 2021 - March 1, 2021
Simon Lee – Creature Design Online
April 1, 2021 - May 1, 2021
Simon Lee – Private Mentorship
May 1, 2021 - June 1, 2021
ArtStation Masterclasses 2 Games Edition
January 1, 2018 - June 3, 2026
Simon Lee – Creature Design Online
April 1, 2021 - May 1, 2021
Simon Lee – Core Sculpting Online
February 1, 2021 - March 1, 2021
Simon Lee – Private Mentorship
May 1, 2021 - June 1, 2021

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other