Versatile 3D artist with a strong track record of creating high-quality assets for diverse projects across gaming, virtual reality, architecture, and film. Skilled in creating 3D characters, environments, real-time lighting, and 3D concept art, with a focus on optimizing assets for performance efficiency. Experienced in collaborating with creative teams and clients in person and remotely to transform concepts into production-ready results. Known for iterative problem-solving, strong attention to detail, and delivering exceptional work under tight deadlines.…

Juan Caparas

Versatile 3D artist with a strong track record of creating high-quality assets for diverse projects across gaming, virtual reality, architecture, and film. Skilled in creating 3D characters, environments, real-time lighting, and 3D concept art, with a focus on optimizing assets for performance efficiency. Experienced in collaborating with creative teams and clients in person and remotely to transform concepts into production-ready results. Known for iterative problem-solving, strong attention to detail, and delivering exceptional work under tight deadlines.…

Available to hire

Versatile 3D artist with a strong track record of creating high-quality assets for diverse projects across gaming, virtual reality, architecture, and film. Skilled in creating 3D characters, environments, real-time lighting, and 3D concept art, with a focus on optimizing assets for performance efficiency.

Experienced in collaborating with creative teams and clients in person and remotely to transform concepts into production-ready results. Known for iterative problem-solving, strong attention to detail, and delivering exceptional work under tight deadlines.

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Language

English
Fluent

Work Experience

3D Artist, 3D Generalist at Voidworm LLC
July 1, 2025 - October 1, 2025
Collaborated with the studio owner and art director to deliver production-ready 3D assets for the indie game Cosmophobia, ensuring alignment with the project’s science-fiction look and seamless Unreal Engine 5 implementation. Led and supported modeling, texturing, rigging, and animation workflows, creating optimized assets that meet creative and technical requirements. Authored physically based rendering materials for real-time environments and built modular environment assets to support scalable level generation. Incorporated iterative feedback and rapid design changes with attention to quality and cohesion.
3D Generalist at Voidworm LLC
July 1, 2025 - October 1, 2025
Collaborated with the studio owner and art director to create production-ready 3D assets for the indie game Cosmophobia in Unreal Engine 5; developed modular sci-fi environments and character rigs; authored PBR materials; supported iterative feedback.
3D Concept Artist at Uppervoid
August 1, 2024 - December 1, 2024
Created compelling 3D concept art representing the identity of an outdoor clothing brand. Adapted to design feedback using constructive critique to refine direction and produce visually impactful results.
3D Concept Artist - Freelance at Uppervoid
August 1, 2024 - December 1, 2024
Created compelling 3D concept art representing the identity of an outdoor clothing brand; iterated based on feedback to ensure high-quality, impactful visuals.
3D Artist, 3D Sculptor at Stark Énergie
February 1, 2022 - March 1, 2025
Translated references from Renaissance, Classicism, and Rococo-era paintings, sculptures, and diagrams into nuanced high-poly 3D sculptures and architectural assets. Produced modular environmental 3D assets optimized for efficient layout and seamless integration within Unreal Engine 5. Optimized dense high-poly sculptures into low-to-medium poly assets to improve real-time performance and maintain printability for 3D printing. Created immersive, photorealistic environments using efficient modeling/texturing workflows and advanced Unreal lighting. Developed a tailored library of PBR materials for game-engine environments using real-world photo references. Collaborated with the art director and remote team via constructive feedback, mentoring, documentation, and quality assurance to maintain consistent standards and effective delivery.
3D Artist at Stark Énergie
February 1, 2022 - March 1, 2025
Translated references from Renaissance, Classicism, and Rococo eras into nuanced high-poly 3D sculptures and architectural assets; optimized dense high-poly sculptures for real-time usage and 3D printing; developed immersive photorealistic environments in Unreal Engine 5; built a PBR material library.
VFX Artist (Freelance) at Kevin Sweeney - Director
April 1, 2019 - June 1, 2019
Composited 2D visual effects shots for horror short films “Two Way” and “Come In,” integrating CG assets, live-action footage, and digital effects for realistic visual sequences. Contributed to the monster character development by providing rough 2D concepts across multiple passes and design iterations to guide the final monster. Delivered under fast, director-driven deadlines with strong attention to detail aligned to the director’s vision.
VFX Artist - Freelance at Kevin Sweeney - Director
April 1, 2019 - June 1, 2019
Composited VFX shots for horror shorts; developed monster concepts and multiple passes; delivered high-quality work under tight deadlines.
3D Artist (Freelance) at Kuro Majin Productions
November 1, 2017 - March 1, 2023
Produced highly detailed 3D characters and environment assets based on provided concept art and prepared assets for game-engine production. Developed a set of 3D kitbash brushes aligned to project art direction to improve team efficiency and iteration speed. Contributed to look development across styles by exploring and iterating designs to achieve target aesthetics. Built concept art with direction from the director to communicate mood, visual narrative, and overall creative intent. Provided constructive critique to improve visual development across projects. Supported production with organization, file management, and miscellaneous pipeline tasks, while maintaining effective communication with a remote team to ensure smooth deliverables.
3D Artist at KURO MAJIN PRODUCTIONS
November 1, 2017 - March 1, 2023
Created highly detailed 3D characters and environmental assets, prepared assets for production in game engines, and developed a comprehensive kitbash brush set to improve workflow efficiency. Contributed to look development and collaborated closely with the director to translate game project concepts into production assets.
3D Artist - Freelance at Kuro Majin Productions
November 1, 2017 - March 1, 2023
Created highly detailed 3D characters and environments; prepared assets for production in game engines; developed a comprehensive kitbash brush set; contributed to look development and remote collaboration.
3D Artist at Cosmophobia (Indie Game) - Freelance
June 1, 2016 - Present
Collaborated with the studio owner and art director to create production-ready 3D assets for the indie game Cosmophobia, aligning with a distinctive sci-fi visual style and Unreal Engine 5 integration. Led and contributed to the full 3D production pipeline, including concept development, modeling, texturing, rigging, and animation. Designed modular sci-fi environment assets and authored customizable physically based rendering materials to ensure visual consistency and performance.
3D Artist at Freelance
June 1, 2016 - Present
Lead and contribute across the full 3D production pipeline for freelance projects, including concept development, modeling, texturing, rigging, animation, and asset optimization; collaborated with clients to deliver production-ready assets across multiple projects.
3D Artist (Freelance) at VOKILLZ - Musician
April 1, 2016 - May 1, 2018
Created a production-ready 3D character as a visual embodiment of the musician’s persona, supporting brand identity and engagement. Produced dynamic 2D motion graphics visuals for select song releases and designed album artwork for EP/singles. Developed promotional visuals for live performances and events. Designed exclusive merchandise using the digital 3D creature to support an additional revenue stream. Used 3D as a communication tool to align rough ideas and visuals with collaborators. Assisted in managing the artist’s official online merchandise store, leveraging produced artwork to engage fans through an immersive brand experience.
3D Artist – Freelance at Vokillz - Musician
April 1, 2016 - May 1, 2018
Created production-ready 3D character for the artist’s brand; produced 2D motion graphics for songs; designed album artwork and promotional art; supported online merchandise design.
Artist (Freelance) at Good Mango Productions
January 1, 2016 - April 1, 2016
Conceptualized and created a unique mask design using 3D techniques, exploring multiple visually compelling options for preproduction. Developed 3D lighting tests to visualize how the final mask would appear in shots. Produced 3D concepts for director selection during preproduction. Crafted a custom wearable latex mask prop using traditional art methods while matching the production art direction. Incorporated director feedback and tweaks under tight deadlines by combining traditional craftsmanship with digital 3D strengths.
Artist - Freelance at Good Mango Productions
January 1, 2016 - April 1, 2016
Conceptualized and produced 3D lighting tests and preproduction concepts; crafted a wearable latex mask prop with traditional methods; collaborated with the director under tight deadlines.
3D Generalist, Lighting Artist at Goma Productions
June 1, 2015 - June 1, 2016
Developed mobile-friendly, photorealistic lighting in a game engine; created stylized environment lighting and set dressing using game assets; produced game-ready assets and VFX support for a VR and architectural visualization project.
3D Generalist at CAI Studio
June 1, 2014 - November 1, 2014
Produced production-ready characters and assets for an indie film proof of concept; provided technical and creative support across pipeline tasks; resolved workflow issues and contributed to overall quality.
VFX Artist Intern at Animation Adventures
September 1, 2013 - December 1, 2013
Contributed to post-production of 2D animated shorts; implemented VFX and editing techniques; collaborated with the director to refine shots.
Clay Sculptor Intern at Claytime Clocks
March 1, 2013 - September 1, 2013
Sculpted hand-made clay miniatures for clocks; created image manipulations in Photoshop to visualize final props; adapted to feedback and collaborated on final product quality.
3D Artist at Art Institute of California – Los Angeles
September 1, 2012 - March 1, 2013
Contributed to a collaborative animated sci-fi short; crafted high-poly antagonist; supported environmental asset creation and team feedback.

Education

Bachelor of Science in Visual Effects & Motion Graphics at The Art Institute of California – Los Angeles
November 1, 2010 - September 1, 2014
ArtStation Masterclasses 2018 at ArtStation
January 1, 2018 - January 1, 2018
Simon Lee – Core Sculpting Online at Simon Lee
February 1, 2021 - March 1, 2021
Simon Lee – Creature Design Online at Simon Lee
April 1, 2021 - May 1, 2021
Simon Lee – Private Mentorship at Simon Lee
May 1, 2021 - June 1, 2021
Bachelor of Science Degree - Visual Effects & Motion Graphics Major at The Art Institute of California – Los Angeles
November 1, 2010 - September 1, 2014
Bachelor of Science Degree - Visual Effects & Motion Graphics (3.4 GPA) at The Art Institute of California - Los Angeles
November 1, 2010 - September 1, 2014

Qualifications

ArtStation Masterclasses 2018
January 1, 2018 - January 1, 2018
Simon Lee – Core Sculpting Online
February 1, 2021 - March 1, 2021
Simon Lee – Creature Design Online
April 1, 2021 - May 1, 2021
Simon Lee – Private Mentorship
May 1, 2021 - June 1, 2021
ArtStation Masterclasses 2 Games Edition
January 1, 2018 - June 3, 2026
Simon Lee – Creature Design Online
April 1, 2021 - May 1, 2021
Simon Lee – Core Sculpting Online
February 1, 2021 - March 1, 2021
Simon Lee – Private Mentorship
May 1, 2021 - June 1, 2021
ArtStation Masterclasses 2018
January 1, 2018 - December 31, 2018
ArtStation Masterclasses 2 Games Edition 2018
January 1, 2018 - December 31, 2018
Simon Lee - Core Sculpting (Online)
February 1, 2021 - March 1, 2021
Simon Lee - Creature Design (Online)
April 1, 2021 - May 1, 2021
Simon Lee - Private Mentorship
May 1, 2021 - June 1, 2021

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other, Real Estate & Construction, Education